I understand but it is what it is. They're passionate about design and know eachother for a long time so this is what you get. But if you have a layout or blockout idea, every single one of these guys are probably willing to help you if you ask them.
Oh piss off. You come out of nowhere and call us out for contradictions, and then back down from that immediately after. This thread only sucks when people can't articulate themseves, like how Xzamplez's arguments cant consistently move in straight lines, unlike all of his maps.
Feel like I just watched a **** fight. Try to remember that we have something in common, we're passionate about level design. If you guys held a conversation together in real life before meeting in the forums I'm sure you would think much higher of one another.
Eagerly waiting for anyone to substantiate the claim of conceptual innovation on a forge map in regard to level design as a whole.
Helloooo framerate. Reminds me of Austria btw. --- Double Post Merged, Jul 15, 2017 --- Google images 'Austria houses alps'
Here. Figuring out the right/top right section has been a pain (it's not there yet), but taking a break was a good Idea. I've fleshed out more in the last hour than I had in God knows how long.