Let the bodies hit the door. Let the bodies hit the door. Let the bodies hit the.... DOOOOOOOOOOOR! DOOOOOOOOOOOOOOR! EDIT: Got more! -I'm here without you baby. But tonight girl, it's only you and me. -Ive got a love that keeps me waiting, I'm a lonely boy -You and me together Through the days and nights I don't worry 'cause Everything's going to be alright
I have my 1v1 map, No Ceilings, finally playable. It shouldn't be long before I put it in my Fileshare.
Started a simple inverse symmetrical map to test movement and combat fluidity. This map simply encourages clockwise movement with easy cross-mapping. Really this'll test if a high recoil, low projectile speed, tight spread, automatic precision weapon would require a high enough skill to be balanced as a starting weapon. Most likely this'll be a 1v1 map. Here's some pics:
A nice feature of Unreal 4 is that learning code is completey unnecessary because of the Blueprint system.
Okay I like a lot of these but I don't know if I love any any of the ones mentioned stand out to anyone? I like the word keymaster, or dungeon, or gatekeeper. --- Double Post Merged, Apr 25, 2017 --- Okay I like the vibe of Let Me In. It sounds scary, almost horrific. That's why I like the darkness related subtitles like sunless cell, I feel like they describe the experience.
I mean we could just go the CE route. "Get the key. 2-4 Players" "Door on door action. 2-4 Players" "Who? What? Where and why? 2-4 Players" Screw it, "Arcanum - Knowledge is key." sounds fine. **** yeah double meanings.
I wouldn't sweat it. Remember, Cold Storage's description exsists. "Deep in the bowels of Installation 05 things have gotten a little out of hand. I hope you packed extra underwear."