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Yeah I wanted a sound indicator so you can count the other teams uses as well as track where they are. When the key expires you hear thunder.
I think this video can be inspiring for us forgers... it's a reconstruction of Rome during its imperial age
OK so that IS what I thought it was. I used those noises a ton to help me call out where you and Martian were.
Here's my pov of a decent play. It's just one example of many awesome door interactions. http://xboxdvr.com/gamer/xXandrith/video/29710440 I saw that multi got the "dead-end key" as we call it, and instead of shooting at him and letting him know where I was, I just waited, thinking that he would turn around and use that door, which he did. It actually becomes easier to track enemy movement with the key because they are attracted to using doors, but this will change once people get really good at the map and use doors sparingly.
Ok I'm designing a 1v1 map with a key in the theme of marina/dorado I would do 2v2 but I don't have the patience to work around object limits and what frame drops
I've been begging for this key mechanic in reflex since early alpha. Haha. I remember a few old quake maps that used it. One I think is in quake live. Elder? Maybe. Love the mechanic.
Yup Elder is what inspired me. Such a badass mechanic. I took some liberties and gave it some other unique traits and limitations.
Some more key plays http://xboxdvr.com/gamer/Kurismic/video/29729033 This was cool because when I made that key door I imagined someone jumping for OS and the key guy opens the door and grabs it right before them which is what happened here http://xboxdvr.com/gamer/xXandrith/video/29728912 Xxandy playing with me http://xboxdvr.com/gamer/xXandrith/video/29728899 Just a cool flank