Been working a lot in Unity recently but when I have time to jump on the Xbox I've been redoing detriment, removing the bottom floor, adding terrain and some rad community prefabs. Remaking Continuum because we need more 4 way symmetrical maps in shooters... And a new asymmetrical heavy segmented atrium map.
First animal complete in my Robofrost forest. It's a jaguar (kinda) Soon to be added: Gorilla Frog Mosquitoes (one mid catch by the frog) More robo-fauna EDIT: yes, you can climb inside the jaguars ribcage, and the shoulders and throat have destructible grates. The other animals will be structural as well.
I'm getting there: I still need to do grip, prime indicator, hammer, and simplify polygons (16 triangles are easier to compute than one hexakaidecagon) before adding textures (still don't know how to do that yet :/)
No, I've had them in my head for a while now. I'm just getting around to learning the programs to put them out there. If I had taken classes for these programs in high school, I'd have a functioning multiplayer game by now and wouldn't have even touched H5. I wasted my time and now I'm paying the consequences: a 2 year delay in production. I could've been working at Gearbox by now!
I just right clicked a screenshot of Oblivion and selected "search for image on google" a movie called Darkness came up LMAOOOOOOOOOOOO I can't breathe
Think Twice is good for what it is, and so are most other Forge maps in the Reach TS playlist. (Think Twice, Imago, Pulse, Unconquered, and Eeull are some of my personal favs)
I love playing support roles, if I actually had the game I'd probably try and main Reinhardt and Orisa.