Super lazy doing the name volumes on my GiTS map thats finally done. But I started a BTB map so I've got that going for me. Trying to go for a rats nest kinda wrap around map.
Is this inspired by Utapau? From Star Wars Episode III? It looks an awful lot like the Battlefront 2 map* on that planet. *artistically
I just realized how different the TF1 and TF2 B3 Wingmans look. TF1: TF2: p.s. I've started working on the Revolver's model in my game
I hope that when I reappear after a few years of absence from the forging scene that people, instead of greeting me with a welcoming tone, tell me to **** off. Then, and only then, will I know for sure that Forgehub is alive and well.
It's pretty amazing how much detail has to go into a real, functioning revolver cylinder. Details, mang. That's 28 geometric entities so far. Edit: It fires 30-06 rifle cartridges. It'll make sense for the aesthetic of the game. Edit(Edit[Edit{Edit}]): after carving:
i lied, my minimodel wasn't 1:8, it was 1:6, which means i need to use 12' and 24' foot blocks or it ends up being a BTB map aids
I like roomy maps. Size doesn't define a maps playercount. it's pathing and segmentation, which in sure you know. Just release it for the people who will enjoy it.
i want the distances to be properly scaled so i can expand the corners of the map for spawns, and i also have to keep render distance in mind for framerate. can't have an object dense map that is so sprawled out.