I was thinking about recreating this one from Halo 4. Also thanks @a Chunk for capturing, sharing, and not deleting this video Thoughts on what would work with Halo 5 in mind?
Have you played Toxikk? It's a fairly good arena shooter that uses unreal. The game is seriously lacking in maps though. I'd personally suggest scaling your stuff to work with that too. --- Double Post Merged, Apr 3, 2017 --- I can see the appeal for some specific areas of the map but all together the map looks very random and Swiss cheesey. Not to say it wouldn't play well still but a lot of the parts of the map may not have a purpose and not get used because of it. Is recommend maybe just taking influence from it and designing a little more strict movement and controlled lines of sights. That's just my opinion though.
@Blaze Thanks Blaze. Yea I remember playing this map a ton and this map had many more iterations before this. This made it into MM a one point, but that was about the time I took a retirement from Halo. I do understand what you mean by the unnecessary areas. I would like to put so more thought into the middle area to restrict some of the long lines of sight, as well as the side routes.
Every time I see a Halo 4 map and go into shock. I can't believe that we had those hideous pieces to work with and I can't believe that's what they supplied us with.
I remember Assault. If there's anything I would focus on changing about the design, it would be to make it more inverse, as opposed to mirror symmetrical. I know it's inverse, but it functions mirrored. It was a fun map, though.
Don't make me dig my 360 out. Looks clean to me. https://www.forgehub.com/attachments/sleuth5-jpg.3395/
Noop is nope with an accent. That's the point, that's as clean as it gets and it's ugly. The designs & extras of the prices were horrid and hard to get clean. Pieces that could have been useful were hard to implement if you wanted it to look good.
@xzamplez I honestly was thinking on those lines as well. I mean the linear inverse symm design was okay, but like you said if functioned as a mirrored design. I think adding variables into the side bases could give me some room to change the elemental play style up a bit. I guess what was so special about this map to me, it was a direct reflection of what I've learned from several veteran forgers during the Halo Reach era. Assault was my first design that was solely my creation. Grant it, I couldn't have gotten that map to play as half as good if I didn't listen to everyone's feedback. So, that's why I want to revisit this design and see how I can expand on the design even more.
Been trying to come up with a name that doesn't suck for my map. I'm stuck. anyone here have any good ideas.
@Forge4dayz Its actually based off Cinque Terre, Vernazza is one of the towns in Cinque Terre in Italy that I took inspiration from. IDK if I want to directly reference the town. What I'd like is something more active or maybe even a verb. Maps names like Chill Out, or even Fair and Square have a neat sense of action. I just can't think of anything in that vein