Anyone remember Marzipan? I always liked the concepts behind this map (walking on rooftops/terraced geometry etc.) but I was never very happy with any iteration. There's a decent change that I'll revisit this theme and make it completely asymmetrical as it always should have been. It's also got a lot of potential in the aesthetic department via the new update. I'll post a picture If I ever get the majority of a design blocked out.
I'm thinking about finally fixing my first map. Does anyone know how the Spawn is Vehicle setting works with teams?
I can't believe I'm saying this but I'm really excited to look at all the new maps that have been created in the past couple months. Anyone wanna give me a tour?
Here's the prefab for my H1 spawn point. Simply put one over every spawn on the map(26 max), and change the channel. Please note that this method has limited compatibility with existing scripts that already use channels. Also make sure to have some spawn points with an order higher than 0 as backup/random spawns. For any spawns covered by this prefab, make sure the "Ignore Danger" and "Ignore LoS" options are on.
Some scripting fun. The first is a "No Rain Volume" - it's just an invisible volume that turns off screen effects when you're inside it, and turns back on default screen effects when you leave. Checks every .75 seconds to ease up performance and create a smoother effect. The thought is to be able to turn off rain inside buildings. Not so great when you're standing at the door, but I expect some improvements. The second is a "gravity ball" that takes any object inside its boundary that isn't tagged "safe", sets it to normal physics, and then launches it in the air. Hoping to see something like it used in a puzzle map.
Do it bro I loved this design and you have so much new foliage to play with. --- Double Post Merged, Dec 11, 2016 --- I need the @MultiLockOn and @Xandrith sweaty seal of approval before I post it