@SecretSchnitzel Hey man, I just experiment alot. I'm not one for placing bets on minimal successes - in Forge at least. I prefer more abstract ideas. Threshold (first H5 map, unfortunately a victim of lighting errors and piece glitches) was made almost exclusively for 2v2 Flag (Linear), and it fills that role quite well. I had fun with it haha. I have much grander ideas for maps incorporating my own intricacies and eccentricity, in both art and design, but I can't make them as of now. But hey, atleast I'm trying what I do because I enjoy it. 1v1 me scrub
I'll 1v1 you sometime when I'm drunk... Might not get **** on as badly if I'm in that state. I'm not gonna be touching Halo till the 18th though. Going on a vacation!
If my friends map blows, I will tell them it blows. I've told given, kurismic, and yourself on multiple occasions that I didn't care for a particular design. Kurismic makes good stuff though, always interesting. I don't think you've half his projects in h5 because they were never posted.
Yeah, Multi tells me I suck all the time. Then I come back and make him fall in love. It's just common knowledge you have bad opinions. Especially when it comes to erotic videos. #NeverForget #XandrithBroke
This is what I'm working on right now. Most of my projects are pretty spontaneous and made up as I go, but they usually have a general idea at the core. This one is unusual because all I had going in was 1) the name: Hellfire Reef, and 2) the desire to use the octagonal-section corridor design shown in the picture. So far what I've got is that it's some kind of naval radar station or something, on a post-glassing planet. Mostly symmetrical. The corridors in the centre will be hidden in a large structure shell, and the lower level will have a room in the centre. Other than that I don't really know where I'm going with it.