What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

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    Unreal Tournament is better
     
  2. Zombievillan

    Zombievillan Ancient
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    Mario 64 is better
     
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  3. ThisIsNotTheNSA

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    I think my favorite thing about this thread is the complete lack of context sometimes.
     
  4. Zombievillan

    Zombievillan Ancient
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    You mean content?
     
  5. Erupt

    Erupt Forerunner
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    That was the best chain of comments we have ever had here
     
  6. Yevah

    Yevah Ancient
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    Hi everyone.
     
  7. MultiLockOn

    MultiLockOn Ancient
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    This whole page made me laugh so hard lol

    This gif physically hurt me ahahaha
     
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  8. Waterfall

    Waterfall Forerunner
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    That moment you lose a good portion of your block out because someone decided forge has to be online all the time. **** me.
     
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  9. Overdoziz

    Overdoziz Untitled
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    Why doesn't Xbox have map recovery like PC anyway?
     
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  10. PhoenixVax

    PhoenixVax Legendary
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  11. Xandrith

    Xandrith Promethean
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    [​IMG]
     
  12. MULLERTJE

    MULLERTJE ROGUE
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    Ahahahhahaa wtf.

    (My dad looks at me like what the hell are you smiling about lol)
     
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  13. ThisIsNotTheNSA

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    I'm so ****ing done right now. At this point almost all of my gametypes have been destroyed by the custom gametype settings bug. Some of them aren't even the right base anymore, so I would have to delete it and make a new one so everyone's bookmarks would break.
     
  14. AceOfSpades

    AceOfSpades Talented
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    Is that grimy overlayed over marble?
     
  15. Overdoziz

    Overdoziz Untitled
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    Those domes are sexy.
     
  16. PhoenixVax

    PhoenixVax Legendary
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    The marble has no grime overlay, the stone and the metal of the domes have it
    Thanks! That color with the grime overlay is dope, they seem real domes
     
  17. Yumudas Beegbut

    Yumudas Beegbut Legendary
    Wiki Contributor Senior Member

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    I thought the while deal for making a light dynamic was that it was supposed to create shadows on the fly, thus requiring more processing. Or something. Or are dynamic lights about producing light (not shadows), particularly if the light moves? Do dynamic lights cast any shadows? Like for players or vehicles or other objects or situations? Objects without Light Baking?

    I noticed in Forge mode that objects with Light Baking On seemed to temporarily cast shadows on themselves if you move the object down a little. Until the lighting gets regenerated. Made me think that those shadows might be generated before the start of the game or Forge session. Or maybe saved with the file, though I assume not.

    Could use a chart that covers the possible lighting and shadow configurations. What are the variables?
    • Light source/type: light box, static, dynamic?
    • Reflected light source?
    • Objects/settings that block light
    • Objects/settings that cast shadows
    • Objects/settings that display shadows
    • Affected by changes (moved, despawned, additional sources added, after start)
    It seems like objects that reflect light can become a light source for the nearby area, but maybe I'm misinterpreting that. I think there's a difference between blocking light and casting shadows since light goes thru objects.

    ****, just listing all the sources/types of light, the things that block it, and maybe a list of whatever produces shadows would help me and maybe a bunch of people. OMG, can't believe anyone's read this far. Bet ya a nickel there won't even be a "oh just stfu already ffs" reply, but thanks for tuning in and you can tell your doc that we're confident your ADHD meds are working.
     
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  18. MultiLockOn

    MultiLockOn Ancient
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    The lighting in this game makes no ****ing sense.
     
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  19. HeX Reapers

    HeX Reapers Legendary
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    I'm contemplating whether or not I should remake Reminiscent from H3.
     
  20. AceOfSpades

    AceOfSpades Talented
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    Old blue side
    [​IMG]

    New blue side
    [​IMG]

    Kuroda and Vyctoriouz always told me they weren't completely happy with how blue side came out, but they didn't have many options with Halo 3 forge's budget restraints. This is my spin on blue side. I've tried to maintain the same functional pathing of the original while spicing the area as a combat space up a bit.
     

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