What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. PhoenixVax

    PhoenixVax Legendary
    Senior Member

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    I love the Covenant stuff, now I can create a proper Delta Halo map
     
  2. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    So the update didn't fix framerate.

    My map is maps are doomed.
     
  3. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    Forge skill gap has been raised
     
  4. Dunco

    Dunco Troll Whisperer
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    Pics or it never happened
     
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  5. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

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    While the update didnt fix framerate drops, it did introduce new items I can use to consolidate my piece usage and get my budget down to a point that I no longer have frame drops, so there is that.
     
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  6. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

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    You must hate puppies.



    Hey everyone, zombie hates puppies.
     
  7. Ray Benefield

    Ray Benefield Godly Perfection
    Forge Critic

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    Um no... puppies ARE zombies:

     
  8. PhoenixVax

    PhoenixVax Legendary
    Senior Member

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    leegeorgeton likes this.
  9. Yekkou

    Yekkou Yellow, but with "kk"s
    Senior Member

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    I don't know if anyone saw these, Gamecheat13 was able to access some tags from a data-mine and spawn them in map.
    [​IMG]
    Sentinel Beam
    Anti-Air Wraith

    PROPIPE HYPE
    Here's his twitter that he updates
     
  10. Box Knows

    Box Knows Mythic
    Senior Member

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    how dare you play with my emotions
     
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  11. Yekkou

    Yekkou Yellow, but with "kk"s
    Senior Member

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    Oh and also looks dope! haha, love how you can texture structure pieces now.
     
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  12. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

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    I have been trying to remake the general layout (the parts I liked, at least) of my map Highly Technical with an aesthetic based off of Hanamura from Overwatch and this building here:

    [​IMG]

    With luck, it will be pretty cool. Probably will quit once I get to the point where I need to do lighting.

    Also, does anyone have any idea if/how I could make a teleporter where there is one sender that has three possible receiver locations which either cycle (sender sends you to 1, then 2, then 3, then 1, and so on) or are able to be "turned on" so that there is always only one open?

    Edit: The image doesn't seem to want to embed so here maybe this will work
     
    #7232 Erupt, Sep 9, 2016
    Last edited: Sep 9, 2016
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  13. Ray Benefield

    Ray Benefield Godly Perfection
    Forge Critic

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    Yesterday I had great success with making prefabs for my new gametype concept I designed a couple weeks ago. I've just been waiting for this update to drop so I can prefab the mechanisms and drop it into other maps. I LOVE prefabs. They make me happy face. I've got the core elements done so I can keep customizing them, I'm just focusing on improving visual cues and going to bundle them into new prefabs for easy drop-in magicness for any map and then going to build out a couple dev and forge maps to work for the gametype.

    The gametype is called Attrition. I'm working on my elevator pitch for this, so let me know if this makes sense to you:


    Attrition Overview

    The core of Attrition is that EVERY weapon that spawns on the map is a limited resource. It can only have one copy of itself on the map at any given time, and always belongs to one team. Weapons must be spawned in by activating the weapon cache on the weapon's spawn location. When activated, if the opposing team spawned the weapon (say blue team) and the weapon is still on the map, it will despawn and respawn at the weapon cache for you to pick up immediately... effectively "stealing" it from the other team (now it is a red team weapon).

    A single individual may only activate a weapon cache for their team one time every 15 seconds (and only in the first 5 seconds of that 15). Each weapon cache has a cost that must be paid by activating it X times before it will spawn the weapon. After "paying" the cache's cost, the next activation will spawn the weapon and reset the cost back to X. Paying for the cost is done on a per team basis. So if a blue player activates it, it is one activation only towards blue team spawning the weapon. At the beginning of the match every weapon cache is "prepaid" for and the first activation will spawn the weapon and reset the cost.


    The Plasma Caster on The Rig costs 2. At the beginning of the match it is prepaid for, both teams rush for Sniper. Blue team gets there first, activates the cache at 11:45, and spawns the Plasma Caster resetting the cost for blue back to 2. At 11:30 they still have control of the position and activate it once more setting Blue's cost to 1 now. At 11:15, Red takes control of the position but is too busy to activate it before 11:10 and must now wait. At 11:00, Red still holds the nest and activates the Plasma Caster cache (which is still prepaid for Red) despawning it directly out of Blue team's hands, spawning it at the weapon cache, and resetting Red's cost to 2 for the Plasma Caster. At 10:45, Blue manages to run in and nab the activation reducing their cost to 0 and then at 10:30 they activate it once more to steal the Plasma Caster back, despawning it from Red, spawning it at the cache, and resetting their cost to 2 once again. This continues until the objective is achieved.

    [​IMG]


    Brief Analysis

    In the above scenario, EVERY weapon spawn on the map is being managed in the same way with different costs.
    • Carbine, Battle Rifle, Boltshot, and SMG cost 0 (every activation will steal it if it is owned by the other team)
    • Scattershot and Storm Rifle cost 1 (every other activation will steal it)
    • Plasma Caster and Active Camo cost 2 (every third activation will steal it)
    • Sniper Rifle costs 3 (every fourth activation will steal it)

    Red and Blue team must decide at every 15 second interval where their priorities lie. Do they send multiple people to cover the Sniper Rifle spawn to gain a single activation? Or do they split up and try to steal the BR, Carbine, or SMG away from the other team to weaken them and strengthen their team. Or perhaps they go to lesser contested caches (like the Scattershot or Plasma Caster) and load that with a single activation.


    All of the above is based on pure theory right now, this weekend I will have the first playable prototype and I'll report back with my findings. Please give me feedback on your initial thoughts. All of the metrics are changeable (cost of caches, interval activation, deactivation timer, etc.), and I will be adjusting based on testing. Also every event and detail (like remaining cost, who owns what weapon, and when the cache can be activated) will have a visual cue in game since we don't have control over the UI. And I have a preference for trigger zones around the caches rather than switches (so you only have to run up to it), but for now that will do.

    Also if anyone is interested in me building a version of your published map for the gametype as a test, then please feel free to reach out to me via PM. And once it is playable I'll setup a WIP thread for others to give it a shot. I'm also working on my design document which I will release with the gametype if it is a success.
     
  14. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    Unless you are pulling into a drive way?
     
  15. PhoenixVax

    PhoenixVax Legendary
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    Thanks man. And the Covenant pieces make it seem like a campaign mission
     
  16. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

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    Like you can't tell me that this isn't the best screenshot of Oblivion so far. I took it of course.

    [​IMG]

    And Multi wants to use this ugly **** down here for the thumbnail.

    [​IMG]

    Could you guys insult him with me until he changes his map? Thanks.
     
  17. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

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    Top is better but I wouldn't use either as the main thumbnail.
     
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  18. Xandrith

    Xandrith Promethean
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    **** you
     
  19. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    take a screenshot from the small chapel looking out over the bridge towards the skybox.
     
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  20. Zombievillan

    Zombievillan Ancient
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    Listen to the art guy^^
     
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