What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. AnonomissX

    AnonomissX Ancient
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  2. MythicFritz

    MythicFritz Halo 3 Era
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    @AnonomissX What if you pitched the lightning fx cone on a slight angle then scripted it to slowly rotate? I think it should make the bolts source to appear to come from different locations.
     
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  3. Aschur

    Aschur Wubba lubba dub dub
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    [​IMG]
     
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  4. AnonomissX

    AnonomissX Ancient
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    That will certainly be a cool fine-tuning aspect of this map. It is 70% aesthetics and 30% terrain/geometry at this point-I'm building it ass-backwards!
     
  5. Aschur

    Aschur Wubba lubba dub dub
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    [​IMG]

    Welcome to the zoolander forging club for really really good looking maps that never get finished, population you me and Goat.
     
    #5725 Aschur, Jun 15, 2016
    Last edited: Jun 15, 2016
  6. xdemption

    xdemption ATN
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  7. WeedCough

    WeedCough Legendary
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    thats beautiful dude
     
  8. xdemption

    xdemption ATN
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    All the fonts in the outro / intro were done in forge including the special fx and camera movements and then infused through upload studio with a simple audio overlay. So in a way, all scenes were created in forge.

    kappa
     
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  9. Yekkou

    Yekkou Yellow, but with "kk"s
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    I've lost all drive to create. My powers have been drained. :rip:
     
  10. Erupt

    Erupt Forerunner
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    retweet
     
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  11. MultiLockOn

    MultiLockOn Ancient
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    God saw you open this. Rt if you love him...ignore If u like to butt**** Satan.
     
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  12. Erupt

    Erupt Forerunner
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    I think you're following the wrong people
     
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  13. Tom Cinder

    Tom Cinder Legendary
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  14. WaiHo

    WaiHo Talented
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    Finally a finished 4v4 map that looks super good and like it actually belongs in Halo.

    Great job man!
     
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  15. xdemption

    xdemption ATN
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    I have elected to ignore this and choose to co-forge with yekkou to help him be inspired :D
     
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  16. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
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    Aighttt kids gather 'round I have a question to ask.
    --brainstorm session--
    I'm gonna make a 1v1 map with a probably Japanese theme and am currently coming up with a layout...
    what do you like to see in the design of a 1v1 map?

    I guess I'll start/be the lone participant and say that I like an acrobatic space where jumping around the map's levels/areas to get the upper hand is necessary (as long as it is not overdone).
     
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  17. Blaze

    Blaze Sustain Designer
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    For 1v1s, I personally prefer the main focus to be on pure BR/strafing ability rather than control points or power weapons. The octagon never got old for me and this was the case. There was no chasing, no extra weapons (only sniper or nades is you chose), fast paced, even playing field. And what I like most is that in all 1v1 history it's never been popular forautonatic starting weapons. So first a foremost I'd say the gametype is what is important.
     
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  18. SaLoT

    SaLoT Legendary
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    So far my asymmetrical map is coming along nicely. With feedback from Redemption examples it's about 95% done. Well that's just for testing, hopefully I will have it done for this weekend testing lobbies. Well here is a sneak peak at what I got done Screenshot-Original.png
     
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  19. Xandrith

    Xandrith Promethean
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    Just make tron but with more spicy noodles
     
  20. Aschur

    Aschur Wubba lubba dub dub
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    Can't forget the flaming space meatballs.
     
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