What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. darkprince909

    darkprince909 Talented
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    @Rabid Hogs put his crazy Flood aesthetics from his Infestation map to work on the High Charity Grifball court, and came up with this. It was so cool seeing something I worked on, but in a whole new light and feel.

    We'll be getting it all polished up and up to Grifball standards, and I think there's a couple new tricks out there that could help out...
     

    Attached Files:

  2. Xandrith

    Xandrith Promethean
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    My map is small.
     
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  3. MultiLockOn

    MultiLockOn Ancient
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    Saltys map is so big it doesn't need to be posted on forgehub because it's already world wide.

    Saltys map is so big 343 designed the Halo 5 sniper around it.

    Saltys map is so big that even Squally couldn't defend it.
     
  4. iTz Longshot

    iTz Longshot Ancient
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  5. Xandrith

    Xandrith Promethean
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    Yevah and iTz Longshot like this.
  6. MultiLockOn

    MultiLockOn Ancient
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    So much fun playing on this
     
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  7. Yekkou

    Yekkou Yellow, but with "kk"s
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    [​IMG]
    I've gotta test this one still and try to get the weapon layout all squared away.

    Also, I thought this would be a fun theme for a BTB map.
    [​IMG]
     
  8. SaltyKoala

    SaltyKoala Ancient
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    Bad news....

    My maps so big,

    Using a massive rockwall to blot out the sun doesn't work.

    Time to lower the hole map and than probably still get wrecked :(
     
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  9. SaltyKoala

    SaltyKoala Ancient
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    Apparently there are very strange lighting zones towards the top of the alpine canvas... Grrrr. Thinking I'm goons have to strip all my set pieces out. Group the map by section (hooray for tiny angle shifts!) Drag it out towards the water, lower and rotate the entire thing so the back of my buildings hit the sun not the front and hopefully lowering it will get it out of that strange light zone... Than possibly use the water as a sewer zone in under lot. Its a lot of work, will delay the project for sure, but a labor of love. I'll make the best of it.
     
    #4229 SaltyKoala, Mar 29, 2016
    Last edited: Mar 29, 2016
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  10. cluckinho

    cluckinho Well Known
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    Wish we'd get the 3D grass on terrain pieces... Or at least the option. I know it's harder on the engine but still. Terrain looks so dead without it.
     
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  11. AceOfSpades

    AceOfSpades Talented
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    Gotta spice it up with rocks... even just clusters of little ones make a difference. Also, you could try lowering trees 90% of the way into the ground and make some bush-like things.
     
  12. MultiLockOn

    MultiLockOn Ancient
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    Spoken like a true reach kid.
     
  13. PhoenixVax

    PhoenixVax Legendary
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  14. Overdoziz

    Overdoziz Untitled
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    I think small patches of grass would go a long way with breaking up the boring terrain and rocks.
     
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  15. darkprince909

    darkprince909 Talented
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    Small bushes would help a lot too. Dear 343...
     
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  16. Erupt

    Erupt Forerunner
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    C'mon guys they haven't even fixed the lighting yet let's not get greedy
     
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  17. darkprince909

    darkprince909 Talented
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    I think 343 can
    [​IMG]

    More on-topic, here's an update to Hive Charity:
    [​IMG]
     
  18. cluckinho

    cluckinho Well Known
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    Yeah just more plant type objects in general would be great. I would love some vines.
     
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  19. xdemption

    xdemption ATN
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    Took a look at that project to begin testing with, I noticed slight FR drops but easily fixed (excessive lighting). Weapon layout could use a change as well. Will bring that project forward to war, duck and fated if i can.
     
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  20. MultiLockOn

    MultiLockOn Ancient
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    Kobe Bryant has less then 20 games left.




    My man :'(
     
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