Looks good, Silent! A question - when you were doing it on Impact, were you using lots of station pieces (especially corridors)? If so, I had exactly the same problem on the map I'm working on. It had framerate issues (minor, but noticeable) even in single player mode, and was really bad in 2-player splitscreen (not so bad with 3 or 4) - plus it also broke dynamic lighting. I fixed it by deleting the ~50 corridors I'd used and replaced them all with station ramps. It was a pain in the *** since the ramps are at like a 26.5 degree angle so you have to move them entirely without snap, but dynamic lighting came back and there are (currently) no framerate issues.
Looks interesting. Can't wait to check it out. The main thing that jumps out at me initially is the railing pieces bisecting your center bridge. Thin cover like that tends to be not very effective. I don't think you need any cover there at all actually. The elevation change and the large walkway should provide more than enough cover on that bridge.
I did use a few, but not so many that those would be the cause of it (especially because they were used as floring). My guess is the problem was caused by the overabundance of window pieces visisible at any given time (which were unfortunately necessary to make the map look decent), as Coliseum windows are known for causing framerate problems. I may go through and try and solve the problem at a later date, but it's much easier to just build it on Forge Island for the time being. Ah, alright. I'll give removing them a try. Should free up about $200 dollars budget, which may be useful as I'm pretty much at the limit.
So far, I haven't found that using them as flooring makes it much better. All of the station corridors I'd used were flooring/walls, and none of the windows in them were visible . . . but it still broke lighting and caused framerate issues. For some reason, the ramps don't seem to do that. But I think you're right on the coliseum windows - I've often had issues with them. Not in breaking lighting, but framerate.
Finally got some screenies. Praelium (4v4, WIP) Spoiler Silex (4v4, WIP) Spoiler Xenos (4v4, WIP) Spoiler Juggling three maps? No problem.
Nice maps Zandril, I especially like Xenos appearance wise but gameplay wise I reckon Praelium is better, as said all of them look good. Nevertheless Im usually wrong. I wouldn't juggle around with three different maps, but if you want to do that, be my guest . As for me, to be honest I haven't been up much for Halo and Forge recently, and partially haven't been bothered, but I started planning a canyon themed, inverse symmetrical, infantry-based map, I haven't given it a proper start yet, but when I go back on that's what I will be working on. The only problems being the amount of rocks you can use without mods (which I have no intention of getting), and that the map may be too linear. It should work out with luck.
Maps are looking good Zandril. These three are a huge step up in all aspects from Novus. They're clean, they appear to have intuitive map flow and routes, power positions, verticality, aesthetic contrasts etc. Keep it up.
Thanks, got my name changed. I'll certainly be back and add more pictures, it's only about 30% done... Yeah, I agree, I wish 343 gave us objects clean textures, not asymmetrical textures
Yah . . . and it would be even better if they gave us plain surfaces, with the option to turn on the complex textures. There are times the textures are useful - but there are far more times where they simply make things look ugly. @ Zandril: Those look very nice - especially Praelium. That canvas has the best lighting, IMO.
a city map. surprisingly it begins to take a nice shape, and I still have a lot of budget left. with a bit of luck, maybe I will be able to add some nice aesthetical details.
Signed a 3 year lease on my new apartment today! Buying mattresses and bedding stuff tomorrow and gonna start moving in. Probably gonna sign up for internet later this week. My return is imminent... Although, actually, I might just take up playing SC2 HotS. Already studying Protoss builds. And yes, Starcraft was my game to play competitively before I got hardcore into Halo.
Protoss, all the way. Zerg seem like a whole new race in this game now... Toss still looks and feels more or less the same.