What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. SaltyKoala

    SaltyKoala Ancient
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    l.gif
     
  2. Yeti For Hire

    Yeti For Hire Legendary
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    Please tell me someone is working on a filter for the map section.
     
  3. Goat

    Goat Rock Paper Scissors Scrap
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    Blame Xandrith
     
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  4. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    I encourage everyone to NOT like this post, so it gets released sooner. :p
     
  5. Dunco

    Dunco Troll Whisperer
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    The number of likes I get on this post will determine how long I will put off making another Cesspool map.

    I know how to fish too

    [​IMG]
     
    #26826 Dunco, Apr 23, 2018
    Last edited: Apr 23, 2018
  6. Goat

    Goat Rock Paper Scissors Scrap
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    [​IMG]

    I said finish, not release lol
     
  7. icyhotspartin

    icyhotspartin Legendary

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    That's true, consider me corrected - my habits preceed me :p
     
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  8. icyhotspartin

    icyhotspartin Legendary

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    Nope lol
    I hate computers
     
  9. ExTerrestr1al

    ExTerrestr1al Promethean
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    someone help this man out! can you do a screenshare on Discord? IDK...
     
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  10. MartianMallCop

    MartianMallCop Legendary
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    Nah that might actually be interesting. We haven't seen a billion of those
     
  11. I MetaBreaker I

    I MetaBreaker I Spartan III

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    I'm thinking of making a small map... where the "power weapon" is a vehicle. A ghost, to be specific. How feasible would that be? Obviously the setup would have to:
    • make the spawn of the ghost have good sightlines into many other parts of the map (for the gun)
    OR
    • make catwalks and wide paths for the ghost (for travel)
    or maybe even a combination of both to make it actually a power play to use. How would a small layout work for these features? I like the concept, and was hoping the more seasoned forgers could lend some advice.

    EDIT: My idea is that not enough maps use vehicles, only BTB maps have them regularly, then it's just "this team gets this vehicle at their base every few minutes". I was trying to think of a way to implement them at a smaller scale.
     
    #26832 I MetaBreaker I, Apr 23, 2018
    Last edited: Apr 23, 2018
    GrayishPoppy210 likes this.
  12. Foge

    Foge Staff
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    Yes it is indeed being worked on.
     
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  13. MartianMallCop

    MartianMallCop Legendary
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    For 4v4 maps that encorporate vehicles well i'd recommend looking up Seclusion by GivenToFly93 and Wash Out by Kell of Scotts. They are probably the best examples in halo 5.
     
  14. GrayishPoppy210

    GrayishPoppy210 Legendary
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    With small maps. 4v4 and below vehicles are very very difficult to get to work. This is just due to the huge difference in speed between player and vehicle. Making routes for both the vehicle and players will be difficult. Also it'll be hard to balance it so the ghost is neither to OP, nor useless ."Vespine" by negativezero is the obly decent 4v4 with a vehicle I can think of. It Uses a wasp
     
  15. GrayishPoppy210

    GrayishPoppy210 Legendary
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    I forgot about these
     
  16. I MetaBreaker I

    I MetaBreaker I Spartan III

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    Link for Wash Out?
     
  17. Zombievillan

    Zombievillan Ancient
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    Wash out lil bish
     
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  18. icyhotspartin

    icyhotspartin Legendary

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    Somebody said map filter
    Is there any way to do a split H5 / ED home map screen? I'm overwhelmed by the amount of EDH3 content
     
  19. Goat

    Goat Rock Paper Scissors Scrap
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    so far i'm working on a map for at least 9 days, and dunco is not forging another cesspool for the same amount of time.
     

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