Have you tried playing dark souls without locking on. It's extremely clunky. Movement, combat and everything just falls apart.
*Gets shot from 4 different directions 2 seconds after spawn. Halo 5 maps can be compared to swiss cheese, there is no reason why the maps should have so many damn sightlines. I feel like I don't even have time to breath in Halo 5 without getting shot at, I feel like I could actually think about what my plan was in older Halo games.
Yeah pretty much. They put all of their "effort" into the stock Arena maps, which were not that great to begin with. Post launch they tried to fill the Forge map spots with terrible DLC maps, which nobody wanted considering the fact that they were all much worse than what they had already. After that they just stopped caring entirely and decided that the disk maps were the only ones worth keeping. IIRC there was a small community attempt somewhere in the middle at trying to get Forge 4v4s into ranked, but 343 abandoned that idea. All that came from it was White Cell being shortly placed into ranked Slayer, but afterwards was moved down to Social. EDIT: Actually White Cell might still be in ranked Slayer I just don't care enough to fact check. Oh and lets not forget the AMAZINGLY crafted remakes of fan-favorites Pegasus and Orion lmao, what a goddamn joke.
I don't do those things mostly because i don't have to. If a "noob" can make progress through a difficult game spamming r1 and ignoring fundental mechanics of a game like factions, weapon arts, quests, there is a something wrong with the game But also i don't care about npcs and the narritive because they are static and lifeless. Destiny 1 got **** on for 'vauge' story telling and i would do the same for the DS series. Players shouldn't be forced to leave the game world to learn about the game world, or even worse learn how to play it. This could easily have been fixed by adding an in game library or the option to ask npc questions The popular draw of the game to outsiders looking in has been and always be it's challenge, which is more about preserverence and less about execution
I already explained why, they where perfectly sound points: You have to face the enemy and can't strafe and run away if you want to use your shield I understand that some portions of the game are built around the mechanic, NGA made a good point about that, but lets realise where it came from in the first place: Legend of Zelda OoT... They didn't have duel sticks back then, we do now < and that's more of a general point, it's an outdated mechanic
This sentence is ignorant as ****, and if that is how you feel - I simply can't take you seriously ever again.
You think that's retarded. Well you're not wrong but look at this guy from the discords excuse for class stealing maps. HMC is halo military clans btw apparently.
I think when you turn off HUD elements you can actually turn off the visual for the lock on reticle. At least in DS3 I believe it's a thing
You don't need to use lock on in dark souls for every enemy type, it depends on the enemy or boss you're fighting, bosses that move around alot like the dancer or vordt for example, are easier to fight when you control the camera yourself since they move around quite a bit, jerking your camera when youre locked on and ****ing up your rolls as a result. Lock on is very much so a necessary mechanic in darksouls, it's about knowing when to use it, and when you should control the camera yourself
Breaking News: bullet magnetism removed in H6, to be replaced with auto-targeting because Spartans are just that technologically advanced now
I have an idea for a map (I call dibs). A minigame map. (10-16 players) The basic idea is that one player is a giant lawn mower (welded to a warthog, of course) and is the alpha infected. No other zombies spawn. The survivors are "bugs", hiding in the grass (person height). They must avoid the lawn mower until the time limit is reached. The catch is that whenever the mower runs over the grass, the grass disappears, exposing the bare ground, chopping it away like a normal lawn mower. It also chops away any players unfortunate enough to be in its path. The game goes on, a diminishing survivor count and a diminishing amount of cover for the survivors, until the climax of the final kill or the last-second dodge is reached. So that's the basic idea of this game. How feasible would the scripting be? I'd love to make this a reality.
Okay the npc "quests" in Dark Souls are definitely brainless as nothing ever really happens, it's just a series of you talking to people standing in different spots. However they're always really well written and have awesome dialogue and back stories .
If you have an elite controller you already have full control of your movement so there really is no point in locking on (obviously you need it for spells, but on my first play through I only used spells that gave me buffs) I would rather have full control over the camera as its quick twisting movements (when locking on) would always make me disoriented during high energy boss fights. I'm sure it has its uses for a few bosses, but you aren't at any serious disadvantage if you choose not to.