What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

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    what is this "lightbox" you speak of?
     
  2. ShamaL1ama

    ShamaL1ama Ancient
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    I've been really busy after Forge came out but I found some spare time last night. I got pretty far for one night and going in blind. Might be submitting for the 2v2 competition if it flows well with that many players but I'm going for 4v4 strongholds for the most part.

    Say hello to Terminus (WIP):
    [​IMG]
     
  3. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    you can change the color of some parts of your map by placing a light in a box at the 0.0 coordinates. for my map the box is black and it makes the rocks darker. normally, they'd be blue.
     
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  4. TheNinjaOfFruit

    TheNinjaOfFruit Legendary

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    I'm working on some covenant stuff. You probably won't be able to gather very much from these cryptic images, but in this map, my mission was a balance between verticality and balance, while also accomplishing the covenant aesthetic--not that it does any of this yet. As you might gather, it is far from completion, but hey, this thread is about what I'm working on. Also, this map has no official name yet. I think that will come to me during testing--that is, if it's a bad map, I'll call it "Bad v0.05."
    Halo 5 Guardians (2).png Halo 5 Guardians (4).png Halo 5 Guardians (3).png Halo 5 Guardians (5).png Halo 5 Guardians (6).png Halo 5 Guardians.png
     
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  5. Debo37

    Debo37 Ancient
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    #2485 Debo37, Jan 28, 2016
    Last edited: Jan 28, 2016
  6. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    I have a new rule

    No mirror symmetric terrain maps.
    Inverse only has to be built once and asym can just happen naturally. But **** mirroring terrain.
     
  7. Yekkou

    Yekkou Yellow, but with "kk"s
    Senior Member

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    Haha no mirroring cause it sucks doing it? For real.
     
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  8. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    that initial spawn tho

    [​IMG]

    need to dim the big ray tho
     
    #2488 Goat, Jan 28, 2016
    Last edited: Jan 28, 2016
  9. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

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    Is it me or is everything sort of tilted to the right?
     
  10. Goat

    Goat Rock Paper Scissors Scrap
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    you're right (pun intended). was using the in game camera
     
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  11. Soldat Du Christ

    Soldat Du Christ Legendary
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    I've just entered testing phase on my first map project in halo 5. Everything is subject to change as it has various times already, including the name which for now i am content with Colonial.

    BACK STORY
    Colonial takes place in an active duty UNSC orbital Instalation, loyal in service for decades now. However after multiple raids from pirates 4 main districts have been quarentined and the wear and tear has begun to show. Broken glass, unhinged wall panels, broken tech. The ship is divided into the residential, mechanical, suttle bay, and import/export dock. This theme was establed after having first devolping the core layout.

    Map philosophy moving forward has been to introduce gameplay variety among competitive play. Being a highly competitive player myself i understand the desire for consistancy however, i also long for the days where a competitive match on gaurdian and lockout was held in high regard.

    Layout
    Spawning on opposite ends, boths teams have different paths that all end in a battle over various assets. One path leads to the dmr window, a power location overseeing the main hallway and various skill jumps over a deathpit. Another path leads to the longhall where for now i have placed a railgun, a ballence between rockets and snipe. Within longhall if you become pinned down from the opposite team who has taken controll of dmr window, you can drop down into bottom mid. Bottomid is made up of bramching paths the connect mid tier areas of the map in close range, as well as an overshield resting at the endcap of the corridor. One more important thing to note is the desth pit, a controvercial feature to maps in halo. However with halo 5s new mobility i was comfortable with the ballence of practical and creative use that one can make of its risk/reward jumps.

    Again its still in testing phase and all is subject to change. All aesthetics and colors are placeholders to establish theme and contrast for the players sake during this lengthy stage in development.

    Thank your for reading :]
     
    #2491 Soldat Du Christ, Jan 28, 2016
    Last edited: Jan 28, 2016
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  12. Yevah

    Yevah Ancient
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    please hurry. this is crazy man
     
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  13. Erupt

    Erupt Forerunner
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    There better be a power weapon placed very conveniently at the end of that ray of light
     
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  14. Goat

    Goat Rock Paper Scissors Scrap
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    the upper ray is currently the BR spawn
     
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  15. Yekkou

    Yekkou Yellow, but with "kk"s
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    So, I'm having some troubles picking out the time of day I'd like for this BTB map. I really like how night looks, but I'm scared it'll be too dark. Sunrise looks good and I built the majority of the map while in sunrise so maybe I'm biased. I'm iffy on midday. Opinions? What looks the best?
    ----------
    Night
    [​IMG]
    ----------
    Sunrise
    [​IMG]
    ----------
    Midday
    [​IMG]
     
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  16. Suicufnoc

    Suicufnoc Ancient
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    Sunrise all the way
     
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  17. Xandrith

    Xandrith Promethean
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    Night all day;)
     
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  18. Sikamikanico

    Sikamikanico Video Team #corruptstaff
    Forge Critic

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    [​IMG]

    Much cleaner now.
     
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  19. Buddy Jumps

    Buddy Jumps Jumpmaster
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    What do you guys think of this? Specifically what is causing these differences? It should be the same by any means, but it isn't.
     
  20. SloppyBottom

    SloppyBottom Recruit

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    I prefer sunrise, but I hate the sun.
     

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