You can fix lighting glitches by turning off light baking on the dark objects and putting an invisible light next to it. If you mess with the lights brightness and radius for a while it can look completely natural.
who made that sweet ass pipetown map with all the switches? i can't wrap my head around the switches yet but this layout is ace unless they're trapezoids. then you're ****ed
Just a heads up guys, framerate is still an issue. Throw on too many lights or glass pieces and it'll show up like a bad case of vd. Framerate is unacceptable on any map. You've been warned.
Finished some minor things on the map. Visual updates etc. The middle of the map Blue Hall Gravity lifts up And this is where you'll land from that lift A bit of scenery for the heck of it.
I can try making a tutorial on how to do some of that scripting stuff if there is enough people that would like it. It wasn't really that hard to make.
So...this is of interest to me. Tell me more about invisible lights. Is there a tutorial, text or video somewhere? Think of a white space, kind of like that office building in the dry eye medicine commercial. Even using chromas causes shadows I don't want, and ruins the bright white almost sterile look I'm going for. As in, help! Lol
I don't know much about lighting, I learned of this very recently. Some areas on my map are still glitched and can't be fixed, so you might be experiencing the same cirumstances, unfortunately. I don't know of any lighting tutorials, but there definitely should be some. Get on it 4chub!
Trying to get freaking CTF spawns to work right.. Possible or no? I have neutral spawns all over the map. Team specific starting spawns. Zones on each side set to exclude the other team. What am I doing wrong, or is it just broken? So yeah I'm working on that. Also finalizing weapon placements and spawn placements on Vostok.
I owe this community some deets...so, this is a pre "Prefab" from my original inspiration. Everything else HAS to scale to this piece, so of course this was what took so long and was so EFFIN hard! Remember it all flows from Timmy...
My progress so far, however I'm not sure the budget will allow for me to do the entire map aesthetically. :/ http://xboxdvr.com/gamer/Fame28/video/14008390
Working on a fun little Beaver Creek-inspired inverse-symm called "Wendigo" between my main asymm projects:
Josephine Alps, another scenic race track w/ sexy angles... bordering, colors, and aesthetics are the only things to add.
Yeah I saw this on something Salty was making. He removed a block so you could see through to the bottom and the drops were bad.
I havent messed with it much yet but my setup is identical to yours and I have problems too. The maps point is slayer and I added ctf as icing...but I could have more item budget if I could get rid of it.....hmmm.