What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. HeX Reapers

    HeX Reapers Legendary
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    Twice is better but Trash for me is top 5. Here's my list in no particular order;

    - Twice Forsaken
    - Hot Trash
    - Chasm
    - Full-metal
    - White Cell
    - Mystic
    - High Guard
    - Raven's Lair
    - Wash Out
    - Genesis
     
  2. MultiLockOn

    MultiLockOn Ancient
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    Twice Forsaken and Full Metal are A+

    The rest of that list works but is far less impressive.


    Everything else that the rest of you have suggested ranges from needs work - to garbage. I can't even believe some of the maps suggested in the last page lmao. Truthfully, there aren't many rock solid 4v4 maps in H5.
     
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  3. HeX Reapers

    HeX Reapers Legendary
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    I'd have to agree, not many to choose from overall. Seatown and Goliath look pretty neat Iv'e just never played them. Mind explaining what's wrong with my picks? I'm genuinely curious.
     
  4. K a n t a l o p e

    K a n t a l o p e Promethean
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    I think that H6 needs to go back to it's roots from H:CE and only do 2v2 BTB maps
    /s
    To be serious, I think that 2v2 should be the flagship player count
     
  5. MultiLockOn

    MultiLockOn Ancient
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    One of us
     
  6. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    Gonna be posting a new map for the first time in a long time tomorrow. Going all in with this map post. Gotta plenty of lore and visuals to share :D
     
  7. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

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    Anyone who has played dark souls and hasn't made like 4 maps as a result is an uninspired *****

    This game is so good that I just lost my only character to corrupted save data and I'm almost excited about restarting.
     
  8. GrayishPoppy210

    GrayishPoppy210 Legendary
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    You're in luck. Check out my files. Lol. I'm inspired...
     
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  9. purely fat

    purely fat The Fattest Forger
    Forge Critic Senior Member

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    Yeah let's promote a week one map that was barely tested and was considered ugly even for the time. I like it. Keep it up. Somebody rebuild it and make it pretty.

    If I were to revisit a map like Hot Trash what would you want to see visually?

    Also, if they are looking for forge maps, what are they actually looking for the maps to play?
     
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  10. Box Knows

    Box Knows Mythic
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  11. purely fat

    purely fat The Fattest Forger
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    Been saying it for years.
     
  12. MULLERTJE

    MULLERTJE ROGUE
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    #castlegasmsfordayz
     
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  13. Dunco

    Dunco Troll Whisperer
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    Slap on a fresh coat of grime and add it to the pool :cool:
     
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  14. MultiLockOn

    MultiLockOn Ancient
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    Don't believe him he can't even take on a black knight on his own without burning through all his esthus
     
  15. purely fat

    purely fat The Fattest Forger
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    and I thought I was a scrub.
     
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  16. LargerFiend

    LargerFiend Legendary
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    #21056 LargerFiend, Nov 20, 2017
    Last edited: Nov 20, 2017
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  17. purely fat

    purely fat The Fattest Forger
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    No but it is nice to have played at least the first one before you play the third. The second game has nothing to do with the first and third game. Third game only makes reference to the first game really which would not ruin your experience in the third game.
     
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  18. Chronmeister

    Chronmeister Blockhead
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    The first one has the best level design and atmosphere. You should start there.
     
  19. purely fat

    purely fat The Fattest Forger
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    I know I am in the minority but from a level to level experience I really think the design in the second game is fantastic. It is just the world is no where near as intertwined or cohesive as the first or third game. The first game definitely has the best world design but I think that second game has some of the best individual areas. Dragon Aerie and the Gutter being examples of this. I think the third game does a blend of the two and does a great job of highlighting what was great about both of them from a level design perspective.
     
  20. ExTerrestr1al

    ExTerrestr1al Promethean
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    does anyone know how to influence whether a dropped weapon despawns faster in a certain zone? For instance, which scripting option might work for such a thing?

    I cannot get the game to override the natural despawn time for weapons for certain zones of a map...

    To be clear: I know how to change the gametype to despawn weapons sooner, but if I want to control precisely when a dropped weapon despawns, it stays if you as the player are looking at it.

    It appears that Halo 5 will never despawn a weapon you are currently looking at. That can be a problem if everyone is say, all rampaging to the same point, dying, and dropping weapons as they do so...

    I tried using a boundary check and deleting all non-player objects every x sec, and I've tried "Boundary Activator" as well.

    Using a sweep to push the objects out of the way works, but would also interfere with a player standing there... :(
     

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