FYI a few of them have been claimed but I have not heard anything from those guys so if you want to take a stab at one of them then I will let you.
yay! That mean's I'm going to make a scripting thing that people are actually going to put on a map! (although, I am happy to see that Castle Wars "Reforged" just passed 600 games played)
besides, it's symmetrical seriously though. There are times when due to the goals of the map and it's intended use, A map must be symmetrical. Usually, I don't like them, though.
I am working on: COD 3 Poisson Remake (COD 3 was basically a cross between Halo and Battlefield, and had 12v12 so... yeah.) Portal 2: Halo 5 Edition (Very impressive use of scripting in forge, but the instability of my system is easily seen.) Rainbow 6: Halo (It's about time someone did Seige correctly in Halo 5.) Fun stuff.
Lol can someone explain to me when it makes sense to have symmetry for oddball, koth, slayer, strongholds? I'd love to hear the reasoning for having the same exact encounter but in another spot.