Re: Whack A Mole *FINISHED* Update: It is up, and I scrapped the old design and made a better one, but the gametype is not great yet. Thanks for your patience!
Re: Whack A Mole *FINISHED* Well... in your next update try to add in the overlapping object glitch this looks quite messy without it. Just some constructive criticism.
Re: Whack A Mole *FINISHED* Aw come on. To be honest I've been working on a whack-a-mole map. While I think mine may (mine could end up being much worse though) come out better, the originality is now ruined. *sadface* Anyways, it looks pretty fun. You tackled some things differently then I did but the results are similar. Either way, I'm glad a Whack-A-Mole map was made.
Re: Whack A Mole *FINISHED* looks kinda fun would juggernaut work with this? im changing the original gametype around a little
Re: Whack A Mole *FINISHED* Sounds good. I don't know if it would work, but my gametype sucks, so I need a new one... To mrod009: That is one of my problems. I am working on a V.2 where zombies can't get in the hole to start.
Re: Whack A Mole *FINISHED* when the zombies fall in the hole. how do they get out because of the high gravity?
Re: Whack A Mole *FINISHED* :squirrel_blush: I was wondering the same thing; also, how many people can play the game?
Re: Whack A Mole *FINISHED* Sounds/looks really fun, I'll wait until you work out all the problems with it.
Re: Whack A Mole *FINISHED* DAMN! I was gonna make a whack a mole map! I was excited cuz I hadn't seen any others till now so I thought I'd be the first - Lemon :squirrel_rubberduck:
Re: Whack A Mole *FINISHED* the pics are hard to understand and juggernaut would be better, but the concept is great!