Whack A Mole v1

Discussion in 'Halo 3 Mini Game Maps' started by xXmooregamesXx, Jan 29, 2008.

  1. xXmooregamesXx

    xXmooregamesXx Ancient
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    Whack A Mole! *** Done!***

    UPDATED UPDATE (lol): After playing it today, the gameplay did not turn out how I wanted it to. Expect a version two that changes the problems i saw. By expect, I mean after Easter. I gave up videogames for Lent, The moles are too powerful, and don't stay in the holes.... :(

    Actually, this is my first posted map... It's called Whack A Mole

    Oh, boy... I actually worked pretty hard on this 5-6 hours over 3 days to get the concept/ gampley ironed out. However, I do not think this map is done yet (I will most likley update with a version two sometime next month)

    _________________________________________________
    Here is the concept: The humans are brown moles with bruteshots, and the zombies try to hammer them. The zombies run on top of the floor, while humans are shot up out of holes into the air (they do automatically go up, but there is no way to keep them on track to go back down.) If the humans lose momentum, they can jump through the indented walls, where teleporters are located. The moles have 50% gravity, and the zombies have 200%. This is so the zombies can't teleport back to the mole spawn tower.
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    Screenshots

    [​IMG]
    The overview

    [​IMG]
    A mole comes out of it's hole and sticks the zombie

    [​IMG]
    Inside the spawn-proof mole spawn tower (The moles spawn and are instantly shot out of there hole's

    [​IMG]
    An above image of the hole. They use a two-way teleporter. The best way to be the mole is just to shoot, but not move because the teleporters automatically move you to a random hole. If you lose momentum, go to back to the spawn tower via the teleporters on the floor (they are to the right in the first picture.)

    [​IMG]
    That's pretty much how the game works...
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    Tips
    • Let the telporters move you as a mole, only shoot and aim
    • Two moles will occasionally hit each other, but they have low gravity to jump out of the hole and take a teleporter up to the tower
    • Change the gametype setting around a little, I still haven't figured out how I wan't it to play out exactly...

    _________________________________________________
    Download Links
    Map: Whack A Mole
    Gametype: Whack!

    _________________________________________________
    Notes
    • This gametype is not final at all, and i'm not sure how it works, so try changing it yourself
    • This map is untested (I'm sure you can't get out though)
    • Please tell me of any glitches/ problems so I may update them in V.2.
    • If you find better gametype settings, post them here (with a link or just the settings)

      Thank you to everyone at Forgehub!
     
  2. Billy Reloaded

    Billy Reloaded Ancient
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    Re: Whack A Mole- First Map

    You should put Grav lifts, not mancannons, underneath each hole so you don't necessarily have to give the moles low gravity. But then I guess there's the problem of getting the moles back in. Perhaps your mole buddy would have to destroy the grav lift so you can get back in. Good luck!
     
  3. MagicalMonkey93

    MagicalMonkey93 Ancient
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    Re: Whack A Mole- First Map

    Really cool concept, but looks like the gametype will be very hard to make.

    Good luck!
     
  4. TXGhost

    TXGhost Ancient
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    Re: Whack A Mole- First Map

    I really like the idea, I just can't see how this could be any fun for the "moles" of the game.
     
  5. xXmooregamesXx

    xXmooregamesXx Ancient
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    Re: Whack A Mole- First Map

    Updated origional post/ solved problems... D/L tommorow (I don't have access to my X-box now)

    When I make the gametype (Now Infection) I will try to make it fun for them. I will give unlimited grenades and pistol with 90% damage so they get 2 points per kill. Also the jumping is fun
     
  6. TXGhost

    TXGhost Ancient
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    Re: Whack A Mole- First Map

    You should make this a juggernaut game type, that would fun give points who can kill the whacker (Juggernaut) and the moles having to shoot him down.
     
  7. Stolenpoo

    Stolenpoo Ancient
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    Re: Whack A Mole- First Map

    I'm going right now because I have a solution that fixes this. I will post it in a sec.
     
  8. xXmooregamesXx

    xXmooregamesXx Ancient
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    Re: Whack A Mole- First Map

    I already fixed it! I was updating my first post while you posted this... Lol.

    This wouldn't work because you can't make juggernaut starting spawns :(
     
  9. TXGhost

    TXGhost Ancient
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    Re: Whack A Mole- First Map

    Are you sure, well make the juggernaut invincible for a couple seconds to let him jump out of the holes, if that is possible. Or don't give him invincibility let that be part of the fun.
     
  10. xXmooregamesXx

    xXmooregamesXx Ancient
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    Re: Whack A Mole- First Map

    yeah i guess... but did you look at my infection gametype (everything will be up for D/L tommorow, so you know) in the new post?
     
  11. TXGhost

    TXGhost Ancient
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    Re: Whack A Mole- First Map

    The pics are kind of hard to comprehend.
     
  12. Stolenpoo

    Stolenpoo Ancient
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    Re: Whack A Mole

    i made my own version anyway. it uses king of the kill. took me 30 minutes to make. small kinks but it really doesnt effect game play.

    Map download here:
    download

    Gametype here:
    download

    ONE LITTLE PICKY THING
    to kill with the grav hammers dont hit down at the fence walls. you have to hit the walls from the side.

    also the map has not been tested in full gameplay. it is more of a beta...
     
  13. xXmooregamesXx

    xXmooregamesXx Ancient
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    Re: Whack A Mole

    Interesting. I'll check it out and see whose is better.

    Edit: Me neither, how would that be offensive? But I'll check it out and see how your idea works
     
  14. Stolenpoo

    Stolenpoo Ancient
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    Re: Whack A Mole**New Pictures**

    no offense, but i really dont care whos is better. i was just giving an idea on how to make a whack a mole.
     
  15. Gavin

    Gavin Ancient
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    Re: Whack A Mole**New Pictures**

    juggernaut would be better than zombie

    why end up with zeven whackers and only one mole?
     
  16. TXGhost

    TXGhost Ancient
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    Re: Whack A Mole**New Pictures**

    Thats what I was trying to say meh, whatever I haven't tried out the infection one of juggernaut, just juggernaut seemed better in my head.
     
  17. opothehippo

    opothehippo Ancient
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    Re: Whack A Mole

    Cool concept, but I cant really judge how polished it is from the description. (i cantz reedz :squirrel_sad: )
     
  18. xXmooregamesXx

    xXmooregamesXx Ancient
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    Re: Whack A Mole

    UPDATE: This version is scrapped (I think...) I made a neater version that I willl post once I work out the kinks...
    You can set it to only one zombie I think...
     
  19. ShadowSnip3r RC

    ShadowSnip3r RC Ancient
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    Re: Whack A Mole

    I can't believe you made this...blasts, another taken idea. Good thing mine is a series of mini games that could be seen at a carnival. Looks good though.
     
  20. Fluffy Pie

    Fluffy Pie Ancient
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    Re: Whack A Mole

    Sounds fun I think I'll DL when it is up ^^
     

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