hey guys, new member here, my first map i finished and first post.. i got a few good reviews from my friends so i wanted to see if anyone on here liked it, and if not if u had some pointers Wet Feet My first map originally designed at the release of Reach, was little more than a coliseum wall with bases on top, but as my experience grew my friend and I decided to remake Wet Feet in a whole new light, plays all available gametypes pretty well Design i took notes about some architecture from MLG sanctuary and found a pristine location on forge world. I started at each base then to the middle section and connected each part to form my map, keeping it symmetrical Weapons x4 Dmr x2 Needle Rifle X2 Needler x2 Plasma Pistol x2 Sniper Rifle x2 Shotgun x1 Gravity Hammer x1 Rocket Launcher x1 Grenade Launcher x6 Frag Grenades x6 Plasma Grenades x4 Health Packs Power Weapons Locations each Sniper is located on the ramped platform on either side of the map diagonally across from each other 1 spare clip each Shotgun is located beneath the ramped platform inbetween two boxes directly across from each other 0 spare clips the Gravity Hammer is located in the bottom center of the map inside the bunker, between the the two shotguns the Rocket Launcher is located in the middle of the map on top of the round bunker essentially between the two snipers 0 spare clips the Grenade Launcher is on top of the platform above the round bunker in the center 1 spare clip Screenshots (new)Over view of the map Center of map round Bunker and top platform.. the four pieces added to the round bunker give the map more cover rocket spawn, the center of the map hammer spawn, under rockets red sniper over looking blue base blue sniper over looking red base shows both the red shotgun and the red sniper spawn, which is identical to the blue side shows off the new walkway cover, while seemingly simplistic these columns disrupt dmr and sniper fire so that its more difficult to see cross map and kill too quickly
Try adding more cover, especially on the upper walkways. Otherwise I think the map looks pretty good. And welcome to Forgehub.
thanks i will see what i can do about it, and thanks for the welcome [br][/br]Edited by merge: added pillars to each corner of the walkways ( 5 on each side ) and on the middle bunker 4 covers, i also added a few rocks in the open areas on the bottom level, i think it will limit the snipers range, and i dont want to do any heavy modding bc i want to stay close to the 2.3 version as possible
This actually looks pretty sweet. Plenty of cover to move and fight around on the lower sections, while keeping the elevated areas a tad open to prevent camping. Very well done. My only possible gripe I have without playing it yet would have to be blood gulch base in the center. Never been a big fan of it, but you do seem to use it well here. My list of cool custom maps to try out this weekend continues to grow lol
OOh! This map looks pretty cool! And congrats on getting the maps pictures up for the first time too! (It's so annoying seeing a name that might relate to a cool map then see it has not pics) However, though good, it seems a little... plain. Try making your buildings custom made!
i definitely get what your saying about the buildings, but im not really on that level as of yet, and these seem to work for this one, i may be able to remake this idea when i get more skilled