Weston Arena

Discussion in 'Reach Race Maps' started by aDeAdHeRo875, Nov 26, 2010.

  1. aDeAdHeRo875

    aDeAdHeRo875 Ancient
    Senior Member

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    Authors:
    xFear The Herox, Friends that don't play anymore.

    Map Name:
    Weston Arena

    Map Canvas:
    Forge World

    Map Size:
    Small

    Player Count:
    1-16

    Supported Gametypes:
    Race

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    Description:

    First off, i want to thank my friends for coming up with the idea of this type of race track. i also want to thank them for letting me smooth out and guide them and letting me build portions of this map.

    Weston Arena is a Supercross styled map.

    This map is short but sweet, running about 25 seconds a lap you get in all the fun for a quick race or you could spice it up a little bit and race for 15 laps.

    Well enough talking b.c no one will read that short sentence.

    Here are some screen shots. in order from start to finish.

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    Action Shots!!!

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    Well Thats It Folks. So Get Out There And Play My Map... Please, I'm Only Begging you.
     
    #1 aDeAdHeRo875, Nov 26, 2010
    Last edited by a moderator: Jan 4, 2011
  2. Hogframe

    Hogframe Ancient
    Senior Member

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    Two quick things I want to talk to you about. Then I go to sleep.

    1) Try to add more of an aesthetic design to your map. The entire track is on one floor, when you could just as easily add multiple levels to it. None of the curves look even remotely smooth, and several parts of the map are simply jutting out into the racetrack in ways that look unappealing and could possibly hinder gameplay.

    2) The bumps you added in the third to last picture. Get rid of them. Bumps, along with most unperfected jumps are mostly random in how likely they are to flip Mongooses over. Mongooses flipping over might be funny with a few friends, but in a profesional racetrack (most of the people who download Race maps are looking for profesionalism) that is a very bad thing.
     
  3. Lf jvjason

    Lf jvjason Forerunner

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    to me it looked like he was going for a motorcross map thats why the bumps are there
     
  4. THE Fuglystick

    THE Fuglystick Ancient
    Senior Member

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    Not a bad first try at a supercross racetrack. as a suggestion, i think you should extend the length of it, adding more varied sections to the map, since it looks like you didn't get to use a lot of the budget. also, for those whoops or bump sections, it might be better to use the stunt ramps instead(in particular, the curved tops of the ramps.)
     
  5. aDeAdHeRo875

    aDeAdHeRo875 Ancient
    Senior Member

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    hey, thanks for the comments.

    just to let you know. this was built by my friends who never forged before, while i was in the party i went in and fixed many things i didn't change the majority of it, thats why it may not look like the best aesthetically pleasing map.

    also the track is short b.c its a supercross track and those are normally short.

    also the Moguls are so high to help make the map harder, before you went over them without a problem and it made it hard to pass. no you can pass b.c you can hit the moguls wrong but flipping is hard to do.

    also the last big curve or turn. i believe thats the one your talking about is smooth
     

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