Weave

Discussion in 'Halo and Forge Discussion' started by Sgt Surchin, Sep 9, 2010.

  1. Sgt Surchin

    Senior Member

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    i wasn't able to make a sketchup of this little idea of mine (mostly because i'm not as technically savvy as others) but i was able to make a 2D sketch of the top and side views.

    idea #1
    so basically it's 9 platforms in sets of 3 each set being higher up than the last one. from a top view it forms a triangle and from a side view it forms a tower. the bridges connecting these platforms in a weaving pattern and it is supposed to make for some very confusing gameplay. i might be able to add another 9 platforms for even MORE hectic mayhem. tell me what you think of my little idea here. :ninja:




    [​IMG]

    [​IMG]




    idea #2
    a lot of platforms with bridges in a weaving pattern with a larger platform in the center. the platforms furthest from the center will have bridges leading up to a platform above the large platform. there will be some sort of structures on each platform but i have not decided what kind of structures that will be used.

    [​IMG]

    [​IMG]
     
    #1 Sgt Surchin, Sep 9, 2010
    Last edited: Sep 9, 2010
  2. rusty eagle

    rusty eagle Ancient
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    What gametypes are you planning to run with? I don't see this playing well at all. I think the map would be interesting architecturally though.
     
  3. Sgt Surchin

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    i'm obviously not going to put it on slayer but some other gametypes might work. i haven't really decided yet so i'm gonna get back to you on that. i am most likely going to make a completely different design as to make for better gameplay. :ninja:
     
  4. golfer90210

    golfer90210 Ancient
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    I could possibly see this running well with conquest
     
  5. pyro

    pyro The Joker
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    Idea 1: with good use of those giant walls and circle things that could be a very large map.
    Idea 2: just like guardian, you can never have too many of those.
     
  6. Sgt Surchin

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    i would't say its like guardian because the layout of guardian is more of conforming to the trees while idea #2 is more of a symmetrical map.
     
  7. Spartanchief34

    Spartanchief34 Forerunner

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    This map looks really cool! You should try to design it in google sketchup. Here is a link to download it and to download the advanced object list click here. I'm looking forward to the final product!
     
  8. Sgt Surchin

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    i have google sketchup, and if you actually read the post, you would see why i didn't use it.
     
  9. Mr Magashi

    Mr Magashi Forerunner

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    I prefer idea 2 to idea 1. Too tired to think, not sure what else to say in this post but good job on paint skills?
     
  10. Sgt Surchin

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    lol well if anyone thinks that they could maybe make a better sketch for me that would be great. :ninja:
     
  11. Jimbodawg

    Jimbodawg Ancient
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    This is a really great idea Urchin. I can't wait to see it's recreation in Reach, should make for some interesting gameplay. =)
     

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