[FONT="] [/FONT]Story: During the Halo Wars, Area 51 tried to find a way to stop the scarab tanks and AA Guns. There solution was the most dangerous thing ever thought of, an EMPF Bomb (Electro-Magnetic Pulse Field Bomb). It was created when some one accidentally merged an Active Camo, a Over-Shield, and a Custom Powerup. This is able to Send a Pulse of energy stronger than a normal EMP pulse, this can make all Electronic devices in the radius of 1km Self-Destruct. This would destroy a Scarab Tank in about 5 seconds. On March 10 2552, the Containment cell which kept the Bomb safe was broken into, by Terrorists. If they set the bomb off 5 times it could destroy everything that could stop the war in Area 51... Description: This is a Asymmetrical Assault map. The defenders base is larger then the attackers base, the attackers base is split in two. The Defenders Base has 1 Generator-Active Camo, while the Attackers have the other two. The Bomb is spawned on the stairs at the Defenders Base and the placement point is the top of the stairs. Yes is sounds easy to reset the bomb if your a Defenders, except for this. The bombs fuse is 30 seconds while the reset timer is 30 seconds, this means thatif you want the bomb to reset you have to get onto it right when it's placed. Neat huh? Of course no map is "Perfect" without Da Almighty Flamthrowa, it is placed in the far right box on the Defenders side. All hail Da Flamthrowa!!!!!!!!! Weapons/Vehicles List: 1x Da Flamthrowa!!!!!!!! 2x Sentinel Beam 2x SMG 2x Machine-Gun Turrets 1x Rocket Launcher 2x Snipers 1x Warthog 2x Mongeese 1x Rocket Launcher ATK Only 1x Gravity Hammer ATK Only 3x Magnums ATK Only 1x Assault Rifle ATK Only 1x Ghost ATK Only 1x Spartan Laser ATK Only 1x Gauss Warthog ATK Only 2x Sniper Rifles- Middle of Map on the Sniper Posts Images Attackers Base Defenders Base Attackers Base Part 2 Generator 1- Active Camouflage Generator 2- Over-Shield Generator 3- Custom Power-up Weapons- Defenders Weapons- Attackers Middle of Map Obstacles and Attackers Sniper Posts: V1.7 Addition Links~~--~~--~~--~~--~~--~~--~~--~~--~~--~~--~~--~~--~~--~~--~~--~~ Click Here For the Map Variant: Weapons Testing 1.7 [FONT="] Click Here For the Game Variant: EMPF Bomb Wzander tips: 1~ I suggest one thing as your priority for winning... GET THE CUSTOM POWER-UP! 2~ The Tele-Nodes for the Sniper points are on the far right and left of the Defenders base. 3~ Keep atleast one guy guarding the bomb. Any other way and your completely screwed! Sincerely, Some tired person, Wzander/44 Next Map Not decided yet sorry.[/FONT]
i see, so its not for a game of team slayer, its more focused for other games. thats a new thing. i think this would be good for what youve told us, but i do think that it needs more cover.
This map has a great storyline behind it and quite like that. However I do see some flaws in the gameplay aspect of the map. For starters you have a MASSIVE amount of open space which can cause a lot of easy and unjustified kills. Second I noticed that you have an armory (actually two).This will destroy your gameplay as people will just camp in these areas and use the weapons and small space to there benefit. With the story you have behind this map I believe that with a few changes(provided you have the money) This map could be quite a great map. However for now it only gets a 2.5/5 on gameplay and a 3.5/5 on your forging skills.
they do need more cover unless you make a gametype with it making the infection stronger where they cannot get spawn-wrapped.... cause it hurts
This looks very well made, and I am sure it plays very well. But the only thing that bugs me is the armories. But these armories look balanced enough to play out fairly well. I am sure it is no problem, but be prepared to get roasted by people who do not like armories.
I see what you mean... Tomorrow I'll fix the open space problem okay, not today. I'm to tired. And also the Armories are far away from each other.
im not dling cuz it doesnt really look like its playable and certainley not competetive, but othereise you did a good juob making it
Let me guess not playable because of huge gap of nothingness in the middle, I promised to fix it tomorrow.
i see alot of nice things, but i dont get why you built everything against that back wall? it makes the map really open
yeah but from what i can see they seem far enough away from the plant point that it wont really be a problem i think it is for assault i personally think it looks good i will say 3.7/5 for asthetics and i will save playability for when i ACTUALLY PLAY IT says to him self "why cant they play the maps first" dl reserved for next edition i think you could use a mini map for this level it looks to complex for the pics you have
for me there is way to much open space from the attackers base to defenders i would change that and it is made farlly well good job on that
Very interesting story line & i've never heard some map description that is that creative but i might get this map