I need help with putting weapons on my first ever map ever. Is there some kind of guide somehwre so that I can make them as balanced as possible? or could someone help me place them?
Google "Unreal Tournament Balancing Guide". Most of what works there works in Halo. The risk vs. reward, the power positions, the varying usage of pathways. It's basic stuff that can be applied to all games. If you need something more specific, look at some of the old Halo 3 maps here, or at some of the advanced Halo 3/Reach guides in the Forging 101 or the Forging 201 sections of these Forums. Cheers, HarisSales.
Try this: --Weapons Theory-- (A Forging Tutorial) It was written for Halo 3, but as HarisSales said, most of it still applies... Hope that helps...