Weapon Update and Forge (9/5/17)

Discussion in 'Halo and Forge Discussion' started by icyhotspartin, Sep 5, 2017.

  1. icyhotspartin

    icyhotspartin Legendary

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    The big weapon tuning playlist is out, and we all know how we feel about the way things are in the sandbox currently. This thread is to discuss the potential effects on forging (map design, weapon set, sightlines, range, etc.) that the new balancing might have, as well as to discuss the real effects once the update has been made permanent.

    Some topics:
    - which weapon that is not being tested needs the biggest update?
    - which weapon will receive the most increased usage in weapon sets overall?
    - discuss the choice of weapons for different gametypes/playercounts

    Go!
     
  2. KeeLoker

    KeeLoker Legendary
    Wiki Contributor

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    My thoughts:
    - The active camo buff is worrisome. It already is pretty strong and is arguably the strongest it's been in a Halo game.
    - The nerfs to a lot of the loadout weapons weapons might prove to be more balancing and make more definite roles for each weapon but I don't think BR starts can work in Halo 5 unless the nerf is pretty significant.
    - I'm not sure if this has been changed, but I've always felt that the spartan laser was less imposing in Halo 5 than the previous games.
     
  3. icyhotspartin

    icyhotspartin Legendary

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    -yeah same re. active camo... who the hell says it isn't valuable or useful, like I can't see anyone when they pick it up, its almost too useful
    -If they're nerfing both long and short range, then the BR should be better balanced, but anything short of removing hitscan and bullet magnetism will probably not address the most important problems
    -agreed, it's a bit wimpy and not as fluid an experience as it was in H3 for sure
     
  4. ExTerrestr1al

    ExTerrestr1al Forerunner
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    this is not going into effect for customs until after they are sure they want to make the changes permanent, correct?
     
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  5. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    Correct. The changes are live in matchmaking only, and don't impact custom games or forge right now.
     
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  6. icyhotspartin

    icyhotspartin Legendary

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    Yeah kinda sucks that we can't test it out on the maps, but I guess it makes sense in the grand scheme of things
     
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  7. qrrby

    qrrby Waggly piece of flesh
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    Side note (as of the day of this thread) these effects aren't going to be implemented until they gather their "apples to apples" data or whatever, so nothing (in matchmaking) is in effect for around a week
     
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  8. icyhotspartin

    icyhotspartin Legendary

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    PERSONALLY i'm not sure why they aren't addressing the magnetism of all the covenant weapons, and are instead focusing only on the UNSC stuff - beam rifle is meh, but it's so uncommon in MM that they'd be much better off looking at the storm rifles and the brute plasma, needler, plasma caster, etc.
     
  9. qrrby

    qrrby Waggly piece of flesh
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    Too many straws, not enough camels
     
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