Im working on an infection series and I want to know if its possible to have weapons be in different places everytime you play on the map, sorta like L4D(2) I have a theroy but I dont want to waste my time setting up the ENTIOR map only to find out that it fails. In my head; you should be able to place a few weapons in clusters around a map, but have them all set to not spawn in the begining and either 180-never second respawn. then set the min# on map from about half to 1/3 the total number or something. Could you either awnser my question with fact (aka you've done it before) or judge from the theroy. It would help alot with some of my future maps =D
If you set a weapon to never respawn, it will literally never respawn, regardless of run times. Try setting Run Time Max. of a weapon to whatever amount of that weapon you want in the game. If you place down five Assault Rifles on the map, and set the Assault Rifle Max to three, only three of those Assault Rifles will ever be present. Now, if you set them all up to Spawn at Start: False, and make them all respawn at 180 sec, you should have only some of them spawn in a game. Now, this worked perfectly in H3, but I've personally been having problems with in Reach. It's either bugged, or I'm just doing something wrong. If all else fails Talon, just experiment untill something fits.
OP, you could try a pseudo-random distribution by having explosions blast the weapons out of the sky... But this would break if the materials used always explode in the same way; plus, the weapons would effectively become drop spawns, and would vanish after initially being displaced. Lemme guess... You can't set Run-Time Maximum to a value lower than the number of the item present on the map, right? I ran into that problem.
Put plenty on the map with spawn at start: False, spawn time: Never, Run-Time Min: the number you want to spawn.
I will definatly try this and see if I can get it to work out for me. I always thought it was the runtime MIN that did that affect. then again I never really did mess with it like im trying to do now. Thank you I tried that, and either I screwed up or it dosent work
Yeah, it always spawns the weapons in the same spot. I ran into this problem before too. However I think that's the same method that HarisSales proposed. Maybe there's another solution, is there any details you could give about why you need these random spawns, what kind of map, etc.? EDIT: Nevermind, guess I skimmed over the min and max part. However, if that does work, any chance you could mention so here? I might be able to use that on a map as well.