4-8 Players Waterfront

Discussion in 'WIP - Works In Progress' started by F22 Raptor X1, Aug 23, 2013.

  1. F22 Raptor X1

    F22 Raptor X1 Promethean

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    Waterfront is a map I started about a week ago . .

    Screenshot's . .

    Overhead View of Waterfront = [​IMG]


    Red Base (Same as Blue Base) = [​IMG]


    Red Base Corner = [​IMG]


    Blue Base Corner = [​IMG]


    Top Middle = [​IMG]


    Bottom Middle = [​IMG]


    Wide Angle View Num1 of Waterfront = [​IMG]


    Wide Angle View Num2 of Waterfront = [​IMG]



    I would say it's 100% done structurally, but only 10% to 15% done for game modes, and 10% to 15% done with weapon placement . .

    It's spawns are Red and Blue (Both equal) . .

    Weapon's currently on the map are IOD Sword and IOD SAW (Both with 116 resupply), and a IOD Rocket Launcher with a 176 second resupply.

    Power Up's on map are a ROD Overshield.

    Thank you for your time and feedback, I hope Waterfront is a enjoyable map.
     
    #1 F22 Raptor X1, Aug 23, 2013
    Last edited: Aug 23, 2013
  2. Behemoth

    Behemoth The Man With No Face
    Senior Member

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    This looks really nice. I have one issue based on the screenshots, however; In your "top mid" screen, you seem to have some larger flat/open areas. I don't really have any suggestion at the moment (am brain dead and to lazy to think of any), but I 'd like to download this and see if I can help in any way, if you'd like help, of course. Add me on live (Hushed Behemoth)
     
  3. F22 Raptor X1

    F22 Raptor X1 Promethean

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    Thank you very much for the compliment :happy:

    I made top middle to be a open air roof, it's very jet pack friendly, but it does have soft kill zones at the highest points to stop very advantageous camping.

    I'll send you a friend request when I'm on Xbox Live later today, one thing though, I can't talk over a headset at nighttime often, so if you join my game I might not be able to talk over a headset, I can hear though and send text messages.
     
    #3 F22 Raptor X1, Aug 23, 2013
    Last edited: Aug 23, 2013

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