Waterfront MV2

Discussion in 'Halo 3 Competitive Maps' started by jakob hunter, Dec 15, 2008.

  1. jakob hunter

    jakob hunter Ancient
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    WATERFRONT V2
    OK this is my version of the map waterfront Wolfmk47 has his version but we both built most of it together i tor down most of what me and him both made in my version and redid it here it is:

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    [​IMG]
    the defenders base side
    [​IMG]
    the base by the water with a dock
     
    #1 jakob hunter, Dec 15, 2008
    Last edited: Dec 15, 2008
  2. Kilamanjara14

    Kilamanjara14 Ancient
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    I like it but maybe some more over view shots like the first picture. It would help me see the map better. I will download the map however to see it.
     
  3. SoLo92

    SoLo92 Ancient
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    it looks nice. pretty clean. i cant really see too much of the layout. try to get an overview pic (or make one in paint er something). and can u put a weapons list?
    i dont really like the water theme personally but this one is fine. the map looks like a 5/5 but the post needs some work.
     
  4. jakob hunter

    jakob hunter Ancient
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    i added a weapon list
     
  5. MagicPretzel

    MagicPretzel Ancient
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    Hey Jacob where's there a pic of me owning u on that map?
     
  6. jakob hunter

    jakob hunter Ancient
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    new pics:
    [​IMG]
    the trail
    [​IMG]
    sniper spawn
    [​IMG]
    goose and wall mounted rocket spawn
    [​IMG]
    the sword spawn


    i hope these help


    and pretzal i dont recall i won the last 2 games
     
  7. MagicPretzel

    MagicPretzel Ancient
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    hey there it is in the little corner of the last pic
     
  8. jakob hunter

    jakob hunter Ancient
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    no i took that pic before i played you on this map
     
  9. MagicPretzel

    MagicPretzel Ancient
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    oh well can ui post one plz
     
  10. jakob hunter

    jakob hunter Ancient
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    no i wont to much work no im kidding its just imbarassing since you where spawn killing but i fixed that just dont play team slayer with two people
     
  11. Phreakie

    Phreakie Ancient
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    Based on the pictures the map looks like it was well-thought out. I do like the idea of the map and its rare water effect. I really like the way you made the water only about ankle-high. That way, people cant just crouch to avoid being hit. Waterfront looks like a map full of surprises. The initial weapon setup may be a little too strong though, since the map seems very small and enclosed.

    Some things you may consider revising are the many bumps on the map. I see there are some on the transitions between bridge to box. Also it looks like the flow of the map is disturbed since you werent consistent with your merging and interlocking. The vehicles on the map seem unnecessary. The shield doors acting as water would cause an infinite bounce and that isnt something that you would want in a competitive map. I honestly dont think much of the execution of this map but its a helluva great layout/idea.

    (all of these remarks are based on pictures)
     
  12. ForgeGod117

    ForgeGod117 Ancient
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    okay, the map looked decent until the second batch of pictures. Dang, you need to take a visit to forging 101 man. Those bridges need interlocking and sheild doors can really mess up gameplay when used that way. The ghost probably needs to go too. It doesn't look like you could efficiently use a veichal on a map like this.
     
  13. jakob hunter

    jakob hunter Ancient
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    rememberhow long it took me to make this it isnt complete yet im working n a v2 well this is my version of it but im working on a v2 of my version that will take all of that out i just neede to see wht you uys thought of it and what i need to change in the v2 so yah

    and i only spent like 12 hours all together on this map right now
     
  14. wolfmk47

    wolfmk47 Ancient
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    I still think my version is better.
     
  15. wolfmk47

    wolfmk47 Ancient
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    The idea was also mostly mine but jakob did biuld alot of it so it's 50/50 credit.
     
  16. xLMSxTRiLoGY

    xLMSxTRiLoGY Ancient
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    Nice but those bridges eww.... I would like to see them flipped but the second batch of pictures made the post look a bit worse. I would recommend you looks at forging 101 and
    eliminate some shield doors to make gameplay a bit smoother and so that grenades dont bounce Everywhere. 3.5/5
     
  17. jakob hunter

    jakob hunter Ancient
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    wolf i did most of the forging :) and did you not read my last post but the bridges are supposed to look like tracks but i am working on the next version tonight
     
  18. wolfmk47

    wolfmk47 Ancient
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    ya i know. also guys im offline lately cuase my xbox broke. but i still need help with the videos im try to release. so if any one can help id be awsome.
     

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