Warzone Remake.

Discussion in 'Halo 3 Competitive Maps' started by GrimAngelXx, Jul 24, 2008.

  1. GrimAngelXx

    GrimAngelXx Ancient
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    A remake of my map, Warzone, but with interlocking. This map is ideal for 2-4 player games of slayer and works best with Slayer. There are a variety of things in this map. A "fountain" filled with fusion coils is located in the center of the map and that is where the rocket launcher spawns, making a rush for the rockets very risky. There is also a hidden flamethrower which is located in a semi secret entrance to one of the bases. A lone turret watches over the map and it can either dominate the map, or become a deathtrap for all who operate it.

    Pictures:


    The sniper base.
    [​IMG]
    [​IMG]


    The Turret Base.
    [​IMG]



    The Hidden Flamethrower.
    [​IMG]
    [​IMG]


    The "Fountain" and rocket launcher spawn.
    [​IMG]


    The Shotgun Spawn.
    [​IMG]



    An overview of the map.
    [URL="http://imageshack.us"][IMG]http://img71.imageshack.us/img71/5724/46419471mediumxf9.jpg

    [​IMG]


    A second overview.
    [​IMG]
    [​IMG]
    Bungie.net : Community : Forum Topic Listing : Forum Reply Listing - A link to the file. Ratings and advice are always welcome as well as new map ideas. Enjoy.
    *Edit-Pictures are larger now. The "Fountain" has been redesigned. The crates no longer move and it looks better. More options for cover have been added and the Spartan laser and Mauler have been removed. The file has been updated.
     
    #1 GrimAngelXx, Jul 24, 2008
    Last edited: Jul 26, 2008
  2. DarkStar

    DarkStar Ancient
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    coold you fix the pics
     
  3. Norlinsky

    Norlinsky Guest

    You probably took the thumbnails of your pics. Double click the screenshot and you'll get the larger view to save to desktop. Then just upload again and embed on here
     
  4. Saint Prodigy

    Saint Prodigy Ancient
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    looks sorta cool the pctures are too small to see but i can make out some of the stuff
     
  5. Commander Jako

    Commander Jako Ancient
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    Looks interesting but, as they have said you must add more pictures or enlarge the other ones.
     
  6. Y35 <3

    Y35 <3 Ancient
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    heyy,you fixed the picture, there alot better now,
    about the map, i cant see very much, an overview picture would do wonders =D
     
  7. Murdock Sampson

    Murdock Sampson Ancient
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    looking good fella... i mean teh maps.. but yeah 8/10. good that you went back and fixed your old map... something i should get around too.
     
  8. sexy dude

    sexy dude Ancient
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    this is areally cool map i would only add a few more pics of the map cause i havn't seen enought of the map
     
  9. Shadowreaper565

    Shadowreaper565 Ancient
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    9/10 smooth gameplay clean interlocks but to much open space but in any other sense great map
     
  10. Rhys J Mitchell

    Rhys J Mitchell Ancient
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    That's quite a few power weapons, plus with a Sniper tower and quite a lot of open space this could be a fairly unbalanced map.
     
  11. GrimAngelXx

    GrimAngelXx Ancient
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    Ive been thinking about good cover options and taking the laser out. The flamethrower and turret can easily be killed, and if I add more cover, the sniper would be harder to dominate with. And Im thinking about removing the mauler in the turret base and keep the shotgun.
     
    #11 GrimAngelXx, Jul 25, 2008
    Last edited: Jul 26, 2008
  12. Savagesound

    Savagesound Ancient
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    Not bad

    It's not bad but i think it stills needs work. Sorry, it's very good but i think you should probally make the crates sourrounding the fountain not moveable and also use stairs instead of doors to get to the turret and maybe take out a few power weapons. But i do like the fountains idea and also how original and good this map is. Looks great for FFA.
     
  13. GrimAngelXx

    GrimAngelXx Ancient
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    Im thinking of a good way to implement stairs instead of the doors. The crates are immovable, the mauler and spartan laser have been removed.
     
    #13 GrimAngelXx, Jul 25, 2008
    Last edited: Jul 31, 2008

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