Warzone Firefight Sneak Peek

Discussion in 'Articles' started by WAR, Jun 20, 2016.

By WAR on Jun 20, 2016 at 4:53 PM
  1. WAR

    WAR Cartographer
    The Creator Forge Critic

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    HALO WAYPOINT NEWS: WARZONE FIREFIGHT SNEAK PEEK

    We have returned from the annual pilgrimage of E3. In mostly one piece. Over the past four days, thousands of players stopped by the Halo Wars 2 booth to get hands-on with PC and Xbox One, and many more of you have joined the Halo Wars 2 beta, which still has a few days remaining. In fact, to thank you for your playtime, patience, and enthusiasm, we’ll be extending the Halo Wars 2 Beta on Xbox One through Wednesday, June 22. We hope you’re able to get a few extra battles in.

    I myself am looking forward to spending some time at home with Deathmatch, which just released today in beta. Grim will be talking a bit more about Halo Wars 2 later on in today’s blog.

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    E3 attendees battle it out against one another in Halo Wars 2, with the help of coaching from 343 & Creative Assembly devs

    We’re a bit exhausted from the past few days down in L.A., but we couldn’t end the week without an update to talk a bit about the past few days, as well as what’s on the way. Plus, we hope a few of you may be a bit excited about the Warzone Firefight update. We certainly are. Let’s get to into all that and more.

    Community Doubles
    [​IMG]Community Doubles is this week's social playlist, and it features a fine selection of community-crafted battlegrounds for you and a partner to try out. We worked with the folks at ForgeHub on selecting the top maps from their recent 2v2 map contest, and then worked with internal teams on getting them ready for their first stint in matchmaking.

    If you haven’t seen the maps that made it into the Community Doubles playlist, you can do so here. As a quick side note, these new maps bring the total of community maps in Halo 5 to 43. We love what we've seen so far, and have no doubt that many more incredible community maps are on the way.

    Warzone Firefight
    [​IMG]The Warzone Firefight release draws nearer, and various teams across the studio are finishing up the work required to get this sucker out the door and into your eagerly awaiting hands. As stated previously, this release is the biggest one yet, and we’re packing in as much as we can fit. You’ll of course find the improved and updated Warzone Firefight PvE mode on a variety of maps, the Warzone Boss Refresh, a brand new Forge canvas as well as accompanying Forge updates, Campaign Score Attack (which we announced and detailed last week), updates to Warzone personal scoring, Series 1 of the HCS weapon skins, new places to play in multiplayer, fixes for incorrect rank display as well as non-English languages not displaying placement matches, a couple of achievements for Score Attack as well as Warzone Firefight, new vehicles, armors, weapons, and plenty more that we’ll start to dig into today and over the next few weeks. Let’s take a peek.
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    Above is a sneak peek of just the new experiences that await. There's a new Forge canvas in town, new places to play, and lots more. It only feels appropriate that we give you a closer look at the Temple Banshee before moving on. Stay tuned to this week’s Canon Fodder for more details on this one.

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    Next up, I pass the torch to Grim who will give you a bit more detail on Prospect, the upcoming Warzone Assault map, a tease of another Warzone space, the new canvas, Tidal, and plenty more.

    Prospect
    Thanks, Bravo. While our battle-hardened away team braved the harrowing halls of conventional warfare, those of us holding the proverbial fort down were embroiled in a variety of preparatory activities – not the least of which has been giving some late-game TLC to Halo 5’s latest upcoming free content release: Warzone Firefight. While much has been discussed regarding the fireteam-friendly cooperative mode itself, the update includes much more than just the update’s namesake. One of the most exciting aspects of the impending content release’s repertoire is the addition of some awesome new multiplayer maps upon which Halo fans will soon be unleashed. Today we’ll take a look at Prospect – a new Warzone Assault variant set on the glassed human colony of Meridian.

    On Prospect, players get dropped immediately into a mining facility and are tasked with attacking the defenders that lie within. A key opening strategy is to take advantage of various flank paths hidden in the terrain to gain the upper hand. The level itself is layered with strategically-placed scaffoldings, plenty of cover, and well-worn trenches, all designed to give players on both sides of the battle more options to take the fight to their opponents, whether they are pushing the objective or holding the line at the Core. Speaking of which, defending that Core now has more options than before. On Prospect, players can focus on power weapons and rush, or opt to try open the gates open to get vehicles in to support ground troops. All in all, it’s an exciting new opportunity to evolve the nature of the Warzone Assault game type, and we’re eager to see what new strategies and tactics begin to emerge when your boots hit the glassy ground in the near future.

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    Rolling Tide
    On my desk, I keep a running list of reasons why I’d love to be 343 Industries UGC Director Tom French. Among the obvious ones like “epic beard,” “wizard powers,” and “pet pig,” are at least twenty others that all center around “making the Halo community explode with joy.” It’s no secret around these parts – or any others – that the Halo 5 Forge team has become ridiculously adept at delivering the proverbial goods, and their latest offering does nothing to derail that trend.

    Introducing Tidal, a brand new Halo 5 Forge canvas – yes, canvas – for creative cartographers to get their build on. Tom French, sometimes a man of few words, has left a few words waiting for you just below.

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    "Welcome to Tidal!"

    - Tom French

    Conceptual Healing
    Next up, here's a quick look at another specific something we haven't yet shown you. You may remember the mysterious top banner in Bravo’s Hints and Heroes blog, which at the time was an unreleased piece of concept art for an upcoming Warzone map. Today, we reveal the full piece of art, as well as an added bonus peice of artwork from that same map. Keep an eye out for tonight's Canon Fodder for a bit more detail.

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    COMMUNITY SPOTLIGHT
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    This week, we're spotlighting Freakshow by WeedCough. It's a creepy old, abandoned amusement park, and we can't wait to get some games in.


    That'll do for this week, friends. We'll be back with even more details on the Warzone Firefight release next week. Don't forget to hop in for some extra games of the Halo Wars 2 Open Beta - we'll see you online. Oh, and if you're local to Austin and like playing FFA, have a look here.

    source: halowaypoint
     
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Comments

Discussion in 'Articles' started by WAR, Jun 20, 2016.

    1. ThisIsNotTheNSA
      ThisIsNotTheNSA
      This update looks absolutely amazing.
      Drizzy_Dan and Matt has Soul like this.
    2. SgtSlaphead
      SgtSlaphead
      That's strange... I keep getting coliseum.
      WAR likes this.
    3. Doctor Squishy
      Doctor Squishy
      Looks like a pretty nice update with a good amount of content for everyone.
    4. ThisIsNotTheNSA
      ThisIsNotTheNSA
      There are no playlists that have Coliseum and community maps, so that’s probably why.
    5. Soldat Du Christ
    6. ThisIsNotTheNSA
    7. SgtSlaphead
      SgtSlaphead
      Exactly. I am tired of seeing forge maps being considered "social" as if any map that isn't made by devs must just be a casual map that shouldn't be taken seriously alongside official maps. When I go to Arena I get the impression that there is a set of competitive playlists and then casual forge map playlists. I have played hundreds of forge maps that are far superior to maps like Torque and I can't help wonder why not one community map has made its way into a proper ranked playlist. Feels like the arena team don't want the forge community showing them up. Sorry for whining but recently discovering that team doubles may only be a temporary social playlist has really set me off.
    8. ThisIsNotTheNSA
      ThisIsNotTheNSA
      The stakes are lower for putting a Forge map in a competitive playlist. Could you imagine if a map with Antifreeze level exploits was put into Team Arena?
    9. SgtSlaphead
      SgtSlaphead
      Could you imagine if 343 did the impossible and tested their content?
    10. TickleMeBuddha
      TickleMeBuddha
      Has anyone heard when the update will come out?
    11. Aschur
      Aschur
      I would give an arm and a leg to get the Goblin into forge. Hot damn, we could have proper mech wars with it and the Mantis.
    12. ThisIsNotTheNSA
      ThisIsNotTheNSA
      I don’t think a Spartan could realistically fit inside, it is built for Grunts after all.
      DazeJet likes this.
    13. Sn1p3r C
      Sn1p3r C
      Do you think the HCS focus is what is limiting the inclusion of 4v4 community maps? As in - Forge maps, despite excellent new visual capabilities, are still distinct from dev maps, which might make HCS unwilling to include Forge maps.

      Maybe the goal is to leave the 4v4 playlists as close to HCS settings as possible?
      ThisIsNotTheNSA and SgtSlaphead like this.
    14. SgtSlaphead
      SgtSlaphead
      That's a good point. It's not the best reasoning but it's probably part of their reasoning. I personally think their esports obsession has hurt the game. In Halo 2 and 3, Bungie just went for a fun game that they then tried to balance to keep it fair for all levels of play and enough that it could be played competitively. Those games were massively popular in competitive gaming. 343/Microsoft seem more interested in how the content looks than the content itself with a good example being their goal to lock the game at 60 fps at the cost of split screen and cutting the potential size of levels. You can lose a lot if your primary goal is to make a good looking game for esports. I think the focus should be to make something awesome and then balance it enough so that it can be received by a competitive audience.

      Thank God for the Forge team though as they listen to their fan base and consistently deliver quality content. H5s Forge has an awesome community surrounding it and I think 343 should invest in that community some more. One more thing, drop the damn secrecy about what maps are being considered for matchmaking. There is absolutely no point in doing this unless you want to limit your valuable feedback before releasing it to everyone.

      Sorry just had to vent a few things that had been on my mind. Have a nice day everyone.
    15. Starship Forge
      Starship Forge
      Did anyone notice what appears to be a stone-textured Timmy on the left side of the first Tidal screenshot?
      Drizzy_Dan likes this.
    16. Drizzy_Dan
      Drizzy_Dan
      REQs starting with Temple Banshee by row:

      Temple Banshee, Valkyrie emblem, rare emblem, AV-49 Wasp, ultra rare assassination.
      Cinder armor set, Cyclops armor set, Temple Wraith.
      Rare skin of a previously existing armor set, unknown rare weapon possibly Plasma Repeater, Temple Ghost, Patrol Case armor mod.
      2 tiers for Brute Plasma Rifle, Halo 2/3 Beam Rifle with two higher tiers for that.

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