Warehouse

Discussion in 'Reach Casual Maps' started by B0B, Sep 11, 2011.

  1. B0B

    B0B Forerunner

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    Welcome to my latest custom infection based map. Gametype must be used for the gameplay to work as intended.

    Predators have invaded the U.N.S.C Warehouse and Cargo ship. Noble Team of up to six people are dropped of via hover jet 1/4 mile away.

    Alpha Team flies a Falcon and is to land on the helipad atop of the Warehouse, breach the door and enter the Warehouse from topside. Stay low! Pilots be aware the Predators are rumored to be equipped with a state of the art Laser and will turn a Falcon to dust.

    Bravo Team drives the Warthog through the cave, down the canyon and enters the area left side at ground level on foot.

    Those familiar with my last map The Hunted and gametype Exterminate Gameplay is the same except the Predators/Zombies have a Spartan Laser to eliminate threats from above.

    Basics:
    Each player has two lives.
    Spartans have 2000% health, Assault rifle, pistol, two grenades, sprint, and can only be killed via assassination.
    Zombies are fully cloaked, have no shields, no health recharge, but can move at 150% jump and speed, plus have unlimited evade.

    Adjust the number of Zombies to your liking. Gametype is set to have a max of three at the start of a round..

    Spartan spawn in this ship
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    Warthog Team head through this cave
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    Falcon Team lands here and breaches the door to the Warehouse
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    He didn't make it
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    Warthog Team enters through the rock wall
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    Warehouse interior
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    Were is "Waldo"
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    Didn't even know what was gonna happen..
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    1 of 2 ship interior entrances
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    Ship interior. Showers, stalls, tables, beds, t.v, closet. It's all there.
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    Second ship interior entrance/exit
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    Lots of man hours spent, budget is toast, lots of hidden evade jumps for Predators to take advantage of. Keep an eye out for your enemy in the water too :)
     

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