Warden Reactor I won't waste my time trying to explain the charging cycle to you - your primitive mind could never grasp its complex nature. Warden Reactor, a modified fusion power plant, is the sole source of all those shiny overshields that Spartans have been popping like candy. Surrounding the reactor is an interconnected quartet of diagnostic and maintenance-related structures, linked by catwalks. Running through the middle of the chamber floor is a channel for disposing of fusion byproducts, as well as allowing harvesting of completed overshields as they emerge from the no-stick dispensing nozzle. On top of the reactor, fusion cores are accepted for processing - only, the loading mechanism has jammed. The cores now pile up, awaiting transformation into a sparkly shield orb. Weapon / EQ list: DMR (4) - Base, ground floor Needle Rifle (2) - Chute catwalk Plasma Pistol (2) - Base, mid level Plasma Repeater (2) - Base, mid level Shotgun (2) - Beneath Chute Needler - Trench, center Focus Rifle (2) - Trench, far end Grenade Launcher - Central Platform Plasma Turret (2) - Administrative Platform Plasma Grenades - Chute catwalk, orange supply crate Frag Grenades - Chute catwalk, green supply crate Jetpack (2) - Chute catwalk Overshield - Trench, center I don't know why it says Territories is the only supported gametype. It supports almost everything except Invasion and Race. And yes, I filled it out correctly. Overview The Reactor Green Base - Sandbag Each base is lightly adorned with a distinguishing defensive element and a supply crate. Each crate has a 15 and a 45 second grenade spawn and a basic weapon. Green Base - Barricade Administrative Platform Linking each team's pair of bases is a command platform, one method of accessing the central platform. Orange Base - Triple Orange Base - Shield Each base has a medical station (barely visible here on the tunnel brace). The catwalk connecting opposing bases leads to - The Chute A simple mancannon is the second path to the central platform. Chute Exit Death from above. Central Platform Not as powerful a position as it might appear. Although there are only four ways to get on the platform by foot, each has either surprise or moderate defense on its side, and each is quickly reached from the middle level. Fusion Column Fusion coils awaiting processing. One falls and begins stacking every five seconds, up to seven cores. Needless to say, loitering in the shadow of this tottering pillar of explosives is hazardous to your health. Get the grenade launcher and get away. I bet you had no idea how many fusion cores go into the production of just one overshield! The Channel / Trench The low road. Fast but vulnerable map traversal. Sloped walls allow safe falls from the higher levels. The overshield dispensing nozzle is located here, at the center of the reactor underbelly. The Final Product Shiny. Forge veterans should know that the two Dishes appear to be misaligned, but that is just how they are :S Ground Floor The ground floor is fairly open and vulnerable to the upper levels, but cover is never far away and access to the middle level is plentiful. There is a one-way gravlift in each base and the rampy-tunnely thing that extends into the trench (undoubtedly essential to the production process) can be scaled from multiple sides to jump to the catwalks. NOTE: Absent from most of the above shots is a late addition, just after taking these screenshots. Sorry, but I dont think it warrants a re-shoot. Added were small platforms connecting opposing rampy things, further expanding accessibility. The spartan is standing on the said platforms: The map seems to play well, but I keep a small friends list and have not gotten to test it with more than four people. I need to playtest it! More on this later. Anyway, the map is designed for team games of Slayer and Flag, but is also ideal for neutral-type gametypes like King, Headhunter or some good ol FFA. Orientation and traversing the map are both intuitive, as the map is essentially divided into four identical little bases, each of which is pretty open and simple. The central reactor is instantly recognizable, and the team bases are differentiated by Covenant and Human aesthetic touches as well as the color scheme. The bases are a little cramped, deterring camping. The middle is a strong position, but in practice a wounded player below can easily find cover and the attacker is often lured into jumping down to pursue - a tactic that is more fun than effective. The weapon set is underwhelming put appropriate. The Focus Rifle is powerful in any one quadrant and the few straightaways, but even using it at top middle is far from being overpowered. The grenade launcher is very good in this map - if you have the skill to properly arc and time the nade. The DMR is king, of course, and respawns quickly. Long and mid range fights are more common than close quarters, unless an enemy shows up in an occupied quadrant - five of the six primary zones are prone to isolated close fighting. Jetpacks are included for anyone that desires supreme mobility. In objective games especially, the maneuverability of the jetpack means quick access to the all-important central platform. Some more fun shots: As mentioned, I need playtesting, especially so I can complete my Forgetacular submission. See following post. [br][/br]Edited by merge: If anyone is willing to help playtest this, friend request me before the 30th. I only really play on the weekends. Gamertag is ST RIOT. The map is complete and has been tested/tweaked on a small scale, but I need to do some 4v4. Or, if you want to play it for me, save the film and I will render it. Thanks Lastly, why does it say I did not specify a thumbnail? Why can't I edit one in? This really upsets me because now no one will look at it and I can't even delete it or repost it. If anything, the field was reset when I was automatically logged out while writing this up. Forge Hub admins: Please disable login timeouts... why are they necessary? I have developed the habit of copy/pasting posts in Notepad before trying to submit, just because I know it will throw a logged out error. That is really annoying.