Hey my dudes, I am looking for someone who can help me replicate the Teleporter from Kino der Toten (CoD Zombies). I am 99% sure it is do-able, I'm just not the best with the coding system in forge. Here's basically what it will need to have. -Before being able to teleport, the player needs to first activate (interact) with the main frame, then go and activate the pad. -After that, the Teleporter will be usable (upon interaction) -It will need to first teleport the player to a room where they only see a gobo animation for 2 seconds -Then it needs to teleport them to the pack-a-punch room, where they will have 30 seconds -After 30 seconds, they need to be sent to another animation room for 2 seconds -Then they need to be teleported back to the pad -There needs to be a 75 second cool down period after the Teleporter is fully used, before it can be activated again Sounds simple enough, right? Let me know if you're up to the challenge!
This may be easy to set up one go around, but to have it all reset and stay in synch consistantly.... Hmmm... You may have to compromise
I am at work right now, but this can be done, working out timing and spawning may take a while, but the basic principles should be easy enough to throw togeather. If you still haven't found any help by the time I'm off work, ill jump on gt is wagglybeef...