W.I.P. Well Mannored

Discussion in 'Halo and Forge Discussion' started by Va1kyrie, Dec 28, 2015.

  1. Va1kyrie

    Va1kyrie Legendary

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    http://xboxclips.com/va1kyrie/d2fdcb6e-509a-4fcb-854b-17ab463ba3de

    just a clip on what im working on. Map is designed for frenetic flow that punishes verticle sustain and encourages movement between portals and the lower levels. The longer a player stays near power positions, the harder it is to control. I'm planning on segmenting the lowest levels with a couple of rooms which will house a couple of grenades and adding a hallway just under top mid to provide a very claustrophobic flanking route between the two upper rooms.

    edit: precision weapons such as br and carbine can be found on the second and 3rd floors to provide risk vs. reward during the off time of power spawns. A couple of playtests have shown that it can create intense plays during this time.
    any suggestions or thoughts are much apppreciated
     
    #1 Va1kyrie, Dec 28, 2015
    Last edited: Dec 28, 2015
  2. darkAssassinDRC

    darkAssassinDRC Legendary

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    its hard to tell how good the map will be when its so unfinished but from what i see it looks like the map has potential to become really good.
     

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