http://xboxclips.com/va1kyrie/d2fdcb6e-509a-4fcb-854b-17ab463ba3de just a clip on what im working on. Map is designed for frenetic flow that punishes verticle sustain and encourages movement between portals and the lower levels. The longer a player stays near power positions, the harder it is to control. I'm planning on segmenting the lowest levels with a couple of rooms which will house a couple of grenades and adding a hallway just under top mid to provide a very claustrophobic flanking route between the two upper rooms. edit: precision weapons such as br and carbine can be found on the second and 3rd floors to provide risk vs. reward during the off time of power spawns. A couple of playtests have shown that it can create intense plays during this time. any suggestions or thoughts are much apppreciated
its hard to tell how good the map will be when its so unfinished but from what i see it looks like the map has potential to become really good.