Voodoo

Discussion in 'Featured Maps' started by Pegasi, Sep 6, 2011.

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What do you think of this map?

  1. Not my style

    1 vote(s)
    2.4%
  2. Okay

    4 vote(s)
    9.8%
  3. Average

    5 vote(s)
    12.2%
  4. Good

    9 vote(s)
    22.0%
  5. Great

    22 vote(s)
    53.7%
  1. SHADOWSTRIKE1

    SHADOWSTRIKE1 Forgehub Champion
    Senior Member

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    Very fun map. However, many times if you go through the mancannon, you can pick up the sniper just fine, but you sometimes hit hte ceiling above the doorway to the Overshield. Perhaps raise the roof a bit?

    Other than that, very enjoyable. Perhaps extend the rocket bridge a bit further out, to make getting the rockets a bit more dangerous.
     
  2. Zombievillan

    Zombievillan Ancient
    Forge Critic Senior Member

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    Scope has been known to raise the roof every once in a while!

    Lol, o/
     
  3. Jex Yoyo

    Jex Yoyo POETRY, bitch.
    Senior Member

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    \o

    likeaboss
     
  4. availablemoth

    availablemoth Forerunner

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    The only problem is that even though there is no 20 piece center structure, there is still FR. The back side of the map has a good bit of FR drop. As for the location of the OS and rockets, this played out very poorly in the game that I played on it.
     
  5. alreadyRogue

    alreadyRogue Forerunner

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    wouldve preferred a custom powerup in place of the OS because of the seconds of invulnerability when it is picked up, I know at least 3 times in one game this turned someone into a wrecking ball who just pummeled his way around the map.

    Oh and I had a TERRIBLE spawn, with someone about 3 feet infront of me taking up half my screen.
     
  6. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

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    I will copy what I posted on MLG in case you did not read it:


    I have went over the map with Rorak. The most significant problem is the framerate, which can hold any map back...no matter how well it's designed.

    The map is essentially two bases facing each other over a huge pit, and a room on the side that is completely separated from the rest of the map.

    What I suggest is to make the bases more like rooms, with less space in between them. And have more connections from those rooms to the seperate room with the sniper.
     
  7. Rorak Kuroda

    Rorak Kuroda Up All Night
    Forge Critic Senior Member

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    You certainly saw different things than I was seeing. Sure, there's framerate, and I did agree that framerate can cripple a map. I don't think it cripples this one, being so minimal. However, there are things that could fix it easily.

    And really, it wouldn't do much good to suggest anything at this point, xzamplez. Framerate could get fixed, if the problem was addressed quickly. However, I'd like to point something out:

    Onslaught is a big box without anything to make it interesting. Terrace is an undersized oval, with two big stairwells that lead to a jump across top mid. Zealot is a big circle with a bridge and space. The Divide is a big donut with only a lift and a bridge through the middle.

    If you oversimplify a map, it's going to sound bad. I want you to give me well-detailed reasons why you consider something bad, and not based on inherent biases like "too open" or "not enough rooms." Tell me if something does not work, explain why it does not work on this map, and explain why your suggestions would work better. I see reasoning behind your arguments, but the reasoning is very general, and at many points I'd disagree.
     
  8. Jex Yoyo

    Jex Yoyo POETRY, bitch.
    Senior Member

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    Kuroda!!!!!


    WE AGREE ON SOMETHING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
     
  9. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

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    I don't know what you mean by Terrace being undersized. Relative to what?

    You need to simplify a map to understand how it flows. Voodoo is divided into three sections: two bases and sniper room. Each of these sections have minimal connections to the other section which provides predictable gameplay, and very open LoS which slows the gameplay down. By limiting LoS and having better connection, the map will encourage players to constantly move.
     
  10. Rorak Kuroda

    Rorak Kuroda Up All Night
    Forge Critic Senior Member

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    You can not simplify the way a map flows and have that simplification be an accurate representation of player movement. You have to take into account everything on or in the map, which you aren't doing at all.

    Predictability isn't a bad thing in highly competitive maps. Usually the best players are the ones who can make the best predictions, and a map that allows for that predictability is arguably more competitive than many other maps that do not.

    And open LoS slows down gameplay? What? Sure, it can cause people to be wary of leaving their base, but the neutral weapons, all on staggered weapon spawns, force people out of the bases both by nature of their destructiveness, and by nature of the need to acquire them. The bases aren't completely defend-able as it is.

    And I really don't see where or why the map needs more connections. That would just make the map more gigantic than it already is, which would slow down gameplay quite a bit more than anything else would. Spawns already work fine (the one rouge experienced was probably a fluke, because I can understand seeing someone on the spawn, but something like that is just a goof up on Bungie's part.), and the pace is perfect for a 2v2.

    The only reason I'm arguing against you, keep in mind, is that you're defending your case very well. I see where you're coming from, but you're not giving very good, specific, or direct examples of the problems with this map. Problems which, evidently, I can't see at all. Extrapolate your criticism a bit more, tell me more. Scope and I would love to hear it.
     
  11. xzamplez

    xzamplez Ancient
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    He already told us in MLG that he wasn't going to change it, so we should keep our criticism for people who will make use of it.
     
  12. Rorak Kuroda

    Rorak Kuroda Up All Night
    Forge Critic Senior Member

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    "The only reason I'm arguing against you, keep in mind, is because you're not defending your case very well"

    Damn typos, changing the meaning of my sentences.

    Fair enough. If Scope's not gonna change anything, which is understandable at this point, then I see why you wouldn't bother yourself to write up any feedback.
     
  13. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    Actually this map does have a bit of frame rate.

    Aside from that, this map has many other issues but it played somewhat okay. If i see this map posted, I'll consider giving this a constructive review.
     
    #53 Blaze, Sep 25, 2011
    Last edited: Sep 25, 2011
  14. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

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    Guys, it's called having framedrops. The amount of frames displayed per second dropped. You can't say a map has framerate.
     
  15. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    Dude, we know what happens. If we say that the map has frame lag, fame rate problems, frame rate issues, frame rate, issues with frame rate, low frames, etc etc, they know what we mean. Haha, So don't get all panicy.
     
  16. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

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    It still makes no sense saying a map has framerate.
     
    #56 Overdoziz, Sep 25, 2011
    Last edited: Sep 25, 2011
  17. Pegasi

    Pegasi Ancient
    Senior Member

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    I agree that to someone who isn't familiar with the terminology it is a little confusing, but everyone who engages in these discussions on any kind of regular basis knows exactly what is meant by that term. I can't imagine it actually confused you, and whilst I'm not in any position to be overly critical of someone being a pedant, that's essentially what you're doing here. It's basically implied that what people are saying is that a map has "framerate issues", the last bit is just rarely added.
     
  18. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

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    I wasn't confused, it's just that it makes no sense to write it like that.
    But I'll drop it.
     
  19. Plague Fiend

    Plague Fiend Ancient

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    The sniper, overshield and rocket line up with the lift has serious problems. Rockets and sniper presented to much power for such a small and open map. I don't know about you, but the people I play with can shoot a quarter out of a knot hole with a sniper and the map is easily fragged from most positions. The large pits detracted from movement and made traffic too predictable.
     

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