Sandbox Void 1.1

Discussion in 'Halo 3 Competitive Maps' started by ZLG Overlord, May 27, 2009.

  1. ZLG Overlord

    ZLG Overlord Ancient
    Senior Member

    Messages:
    5
    Likes Received:
    0
    Void 1.2

    Void

    [​IMG]

    Description


    Void is an asymmetrical map, with two main rooms, and several tunnels branching off. The tunnels are crazy, and are all twisted. They were partly inspired by Distortion, but with a little twist. The map is set up in the Skybubble, so if escape is at all possible, which I have thoroughly tested, and it's not, then the escapees will fall to their deaths. There is plenty of cover, and no place holds an advantage over another. Each location has a way to control it, and a way to counter it. Team work is critical, when playing TS.

    Download.

    Preview Video: YouTube - Void Preview Video

    Gametypes Supported

    Slayer, CTF, Assault, Territories, KoTH, and all of the usual stuff.


    Weapons


    AR: 4; Normal spawn time.
    BR: 13; normal spawn time.
    Mauler: 2; Respawn time: 60 seconds. 1 spare clip each.
    Rockets: 1; Respawn time: 120 seconds. No spare clips.
    Needler: 1; Respawn time: 45. 1 spare clip
    Sentinel Beam: 1; Note: I have no idea where this actually is. It's not in the actual map. I think someone forged it in the dark area. :(
    Frag Grenades: 3; normal respawn time.
    Plasma Grenades: 4; normal respawn times.

    Screenshots

    Note: I took my pics without any FX filters. Gloomy is on, and I will provide 2 pica with it one. Sorry, I forgot to take pics from testing to show action shots. I could just throw some grenades at guests, but that would be cheap. I'll take some action shots later.

    [​IMG]
    Looking out from Lower Base.
    [​IMG]
    Lower Base, and Low Tunnel.
    [​IMG]
    Plaza 1
    [​IMG]
    Lower Base entrance.
    [​IMG]
    Plaza 2.
    [​IMG]
    Red Base. [Note: Red Base consists of multiple tunnels. Not much more I can show]
    [​IMG]
    Back Tunnels exit [To Plaza 1]
    [​IMG]
    Plaza Y.
    [​IMG]
    Overview.
    [​IMG]
    Plaza 1, with effects.
    [​IMG]
    Plaza 2, to Plaza 1.

    Testers:
    ColonelForbin27
    JineteDeViento
    Hot Wet Funk
    CORRUP7ED
    gamertag78789
    pieguy007
    SniperReturns
    spartan 0m3g4
    K9flameking

    Special Thanks to:
    Buddha Crane, for the inspiration for the tunnels, through Distortion.
    SniperReturns for the constant advice.
    Everyone from Zombie League Gaming, and the Spartan Special ops.

    Map.

    Note: I had posted this before, but my account has been...taken. So, I am re-posting this
     
    #1 ZLG Overlord, May 27, 2009
    Last edited: May 27, 2009
  2. Aaronator

    Aaronator Ancient
    Senior Member

    Messages:
    366
    Likes Received:
    0
    Wow

    Great Map. Interlocking is great. The tunnels seem confusing in the video which, in my opinion, adds to how good the map is. I like the two plazas especially the one with the curved "window like" area. Overall a really good map possibly even a feature. 5/5
     
  3. cory21

    cory21 Ancient
    Senior Member

    Messages:
    471
    Likes Received:
    0
    Looks like a good map. You have some great interlocking but with the pictures, the tunnels seem confusing and kind of messy. I haven't played your map or anything, but you have a little too many Battle Rifles. Standoff, a map that is obviously a lot larger than yours has 8, you have 13. If anything, I would take out at least 3, but like I said, I haven't played it yet. Overall, it looks like a good map.
     
  4. ZLG Overlord

    ZLG Overlord Ancient
    Senior Member

    Messages:
    5
    Likes Received:
    0
    Trust me, the 13 BRs are needed. You will run out of ammo if there weren't that many BRs.

    And I should have included a poll for this! Anyways, thanks for the feedback.

    And it's not really that messy. I will upload a gameplay video, to show it off in action. I used Tube Ramps to smooth out the bumps in the tunnels, and to cover up any exposed areas created from twisting the tunnels.
     

Share This Page