Vicious Delicious

Discussion in 'WIP - Works In Progress' started by reaper3bot0, Oct 19, 2012.

  1. reaper3bot0

    reaper3bot0 Forerunner

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    Map Vicious Delicious

    Vicious Delicious is a medium size map 4v4 5v5
    game types slayer juggernaght swat ffa/team

    Featuring power weapons
    Rocket x1 2 shots
    sniper x2 4 shots

    When I started making this I had in mind a small arena style map but it works well 4v4 and 5v5. Features 2 different tier levels with jump points / ramps and other methods up to the second level.

    Halo:Reach Featured Forge Map "Vicious Delicious " - YouTube

    Slayer trailer
    Vicious Delicious Slayer Game play - YouTube

    File Share link: File Browser Halo Official Site

    Comments?
     
  2. DC

    DC Ancient
    Senior Member

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    Well i like the layout, but the object use looks a little shoddy and ruins the map flow imo, and it looks as though the 2nd tier is to much higher than the ground level, and may lead to everyone running to the top to gain an advantage, instead of utilizing the whole map. also theres some noticeable bumps which aren't really a big deal, but will lead to people criticizing the map before playing it.
     
  3. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    I agree, the object use is not the best, but that has nothing to do with the map's flow.


    Reaper, slow down making your maps, and add me on live so I can talk to you.
     
    #3 Eightball, Oct 20, 2012
    Last edited: Oct 20, 2012
  4. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

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    I took a gander at three of the maps and wrote down some stuff about each one. I'm willing to go into detail with the problems but am just going to list them for now because I'm lazy and stuff. The overall design was interesting, but there's a ton of additions that are holding the map back in my opinion.

    • No framerate :D
    • Some initial spawns and respawns were facing walls
    • Teams don't spawn together
    • A couple of bumps
    • Really steep ramps
    • Cramped in areas
    • Only two, flat levels
    • No reason to go to bottom
    • Tons of pillars which aids in the cramped feel
    • Spikers
    • Lots of HPs
     
    #4 Auburn, Oct 20, 2012
    Last edited: Oct 20, 2012
  5. reaper3bot0

    reaper3bot0 Forerunner

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    laugh I havent made a map in weeks man I made my final map praxis number 67 (Which hasnt been released on fileshare yet) and am waiting on halo 4. Just thought Id post a few here.
     

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