By Creep1ng De4th & LIGHTSOUT225 Recommended # of Players: 4-8 FINAL VERSION Final Version Changes: -Now 100% unbreakable. -New additional Sniper perch near Attack base. -Open Single Box below deck removed. Formerly known as Hellvetica... You won’t find any ridiculously crazy merges, nor will you come across gobs of unnecessary aesthetics here. This map is clean, intuitive, and means business. The beauty is in the design. Verbatim is the classic case of function over form (but the form ain’t too shabby either). The map is very versatile as well, working phenominally with both symmetric and asymmetric gametypes, despite being an asymmetric map. Verbatim is compatible with every default gametype. However, a few gametypes work better than others. We highly recommend: -One-Flag -Land Grab -Team Slayer -Neutral Bomb And also: -Multi-Flag -One-Bomb -Multi-Bomb -King of the Hill Weapon, Equipment, & Vehicle Loadout Assault Rifle x2 - 30s Battle Rifle x4 - 30s Covenant Carbine x2 - 30s Sniper Rifle x2 - 150s Rocket Launcher x1 - 180s SMG x2 - 30s Plasma Rifle x2 - 30s Needler x1 - 45s Active Camo x1 - 150s Overshield x1 - 150s Regenerator x1 - 90s Power Drain x1 (asymmetric only) - 90s Bubble Shield x1 - 90s Frag Grenade x3 - 20s Plasma Grenade x4 - 20s Ghost x1 (asymmetric only) - 150s Mongoose x2 (one in asymmetric games, 2 in symmetric) - 120s Notes Hellvetica is a NON-budget-glitched map. We have all $700. Attacker's Base The Gate Defender's Base The Deck Much thanks goes out to everyone who helped test, and offer feedback. A big special thanks goes to Devinish, who helped tremendously on the spawn system, helping us to perfect the map. You rock dude.
9/10 Is my opinion. Very clean interlocking! Got my DL forsure! And in the 1st defender's base pic can you get in the the hallway?
You have some good interlocking and geomerging. Some original ideas in there. Ill dl and test the gampelay.
that looks sweet def. DL... nice interlocking and nice layout iwill be back w/ more after i play it BUT WOW 5/5 this is nice and nice front pic that looks sweet... i wikll get back in a min.. tho.... nice keep forging
This looks really awesome. Aesthetically, it looks good, but gameplay looks like it would be sweet. You really used Foundry's space well, as it looks. Also, the defenders' base and the deck look intricately done. Great job. I've downloaded.
Im so glad this map is up i remember testing it with matty and insane. Its so sweet. I really like how you used the symmetrical and asymmectrical tricks. It helped gameplay tremendousally on certain gametypes. My only concern is that did you fix territories witht the problem with territory 2 where the OS is. I remember it being almost impossible to get because you were trapped in there. Overall 95/100
The back hallway of foundry? Yes, you can go back there. The office and the other half of the hallway are blocked off, though. It merely serves purpose as another safe spawn area for defenders.
Great post. This receives a 7.5/10 or an 8/10 so far by the looks. So far, it didnt impress me that much because I know you guys and I know that you guys can do better. Great interlocking though. I'll have to do a forge through of this to confirm.
Very nice map you have here.This map reminds me of Constrictor but with a whole new feel.If it plays like Constrictor, than its pure gold,lol.Very nice geomerging on here.I must download and play this at once.Good job you two.Keep it up
the map looks ok. im not sure how the gameplay is but it was well forged. good job and keep up the work
This looks awesome! My H3 disc is going to Zionsville for replacement right now but I'll be sure to que it up right now!
gr8 interlokz, it has gr8 gameplay i never dl'd but the gameplay is gr8 5/5 I hope this makes Atlas, I'm not really sure if you could really make a better non-budget glitched one flag map.
lol too funny Novak. Thanks for helping us test, we appreciate it. And thanks for the comment, but remember how epically close that multi-flag game was. works very well both ways.
this is a truly amazing map, but no suprises there. as usual, the interlocking and geomerging are excellent. also, the photography is great. for many large maps, it is hard to get a feel for the layout, and foundry designer is often too confusing to figure out, but these photos really made me understand the layout. great job!
Thanks everyone :0) Just to be clear, this map is NOT budget glitched, it features interlocking but no unnecessary merging. Only merging of things that keep you running smooth across the map. It is designed and built with gameplay in mind and we are planning on submitting it to the ATLAS group for possible consideration in Matchmaking. These were the guidelines set by Shishka. We also plan on releasing a budget glitched and prettier version for customs some time in the future.
This is a map I'll want to play again and again and again. The gameplay is outstanding here. Its always been my motto that a map doesn't have to be overly complex to be fun, and this map is living proof of it. This is one of very few maps you can jump into and know the layout almost immediately, which I think is very important in user created maps. Intuitive designs are what most people are lacking now a days, but you guys have hit the nail on the head, congratulations! Good luck to you over at Atlas, I think you guys have a good chance over there.
I like this, most of it. The back part of foundry, defenders base, is the best part I think. The merging there just surpasses any of my skills by a huge margin! The map all in all looks very time consuming. I personally thought that besides the defenders base most of the map was not that amazing amazing! Therer were good merges here and there but besides the defenders area this map does not get my download. You guys have great forging skills, but this map personally does not appeal to me! Also a little side note, you made a video showing the amp, but why not a video showing some gameplay! You obviously tested it from the pics so why? -Irish