VENTURA V3 By: HLG Quagmire Ventura V3 is a remake of my first map, Ventura, which absolutely sucked. It wwas very messy, lacked aesthetics, and didn't have the greatest gameplay. I tried making a V2, but found that I just simply couldn't. Instead, I started from scratch to create Ventura V3, which is 100% interlocked and/or geo-merged. The select few items that aren't interlocked are floating. But, this time, rather than being a competative map, Ventura V3 was made for Hide and Die, my variant of Hide and Seek. My Gametype Description: The zombies spawn in one of the back rooms of Foundry, while the humans spawn randomly around the map, but far away enough from the zombie spawn for them to have time to turn invisible. The zombies' objective is quite simple; kill the humans. The humans' objective is slightly harder; hide and kill the "seekers," if they wish to. At first, the game is usually slow-paced. It gradually speeds up as more humans become infected. Once a human is infected, they spawn in the zombie spawn room, as you would assume. The rounds are five minutes long. Zombies score one point for each human they kill, while the humans score one point for every zombie they kill. Zombie Traits: Health: Invulnerable Weapon: Rocket Launcher Speed: 150% Gravity: 75% Human Traits: Health: 100% Weapon: Magnum Speed: 90% Gravity: 75% Weapons and vehicles: Sniper Rifle, X1 Beam Rifle, X1 Shotgun, X1 Spikers, X2 Needler, X1 Carbine, X1 Battle Rifle, X4 Frag Grenade, X8 Plasma Grenade, X6 Spike Grenade, X2 Compatible Gametypes: FFA Slayer Team Slayer Hide and Die Map Pictures: Overview. Another overview. Aren't you tempted to walk in there? Back left corner of the map. Another area. Front left. Bunker area. "Fun box" and the area around it. Action Shots: One shot, two kills. FlashPoint watching himself get tea-bagged by me. Pwned. "Shiiiiiiiiiiiiiiiiiiiiiii-." Thank you, testers! Gametype Map EDIT: I would appreciate any constructive criticism and feedback.
looks clean and tidy, if i wasn't in love with sandbox i'd definitely dl lol...sandbox consumed my soul....HELP!
It's not supposed to be a wrecked place... But I'll consider adding more platforms. Any more suggestions?
Sweet map, I found it ironic how the gametype is called Hide and Die and you have 2 HLG people in the game lol.
looks cool i like that you interlock and geo-merge a lot of objects.it looks very clean and you got some good ideas. maybe you should some objctts where the humans can hide. i think the zombie got it too easy. maybe you could add a platform or somthing.