Vehicular Killtacular (Vehicle Ro Sham Bo)

Discussion in 'Halo and Forge Discussion' started by Agent Zero85, Apr 16, 2016.

?

Is this pretty cool?

  1. Yes

  2. No

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  1. Agent Zero85

    Agent Zero85 Legendary
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    I have successfully designed, and created, a new game mode for Halo 5, that im sure its players will love. I have called it Vehicular Killtacular, as the title suggests, its Ro Sham Bo, except with vehicles. It's a symmetrical mainly flat playing field with a power struggle to get past the center of the map.
    The map is made completely out of breakout pieces to give it a cool look.
    In the screenshots below, some lighting glitches may appear, however this is only evident in forge.
    The way i made the vehicles "random" is by having 12 spawn points, and only 8 will be used, that mean 4 vehicles will be put out of play. Players may get mechs or scorpions, or they may bite the bullet and get a ghost or a gungoose. This gamemode is sure to bring fun to any custom game lobby, and is a unique twist on the regular old Ro Sham Bo.
    [​IMG]
    Where players spawn on each side of the map.
    [​IMG]
    Players spawn randomly in one of the 12 spots, and are launched to their vehicle,
    [​IMG]
    Shot of middle of map after dropping down in vehicle.
    [​IMG]
    Shot of being on top of the middle ramp.
    [​IMG]
    Symmetrical tunnel that goes diagonally across the middle, passes under the ramps,
    [​IMG]
    Small "mouse hole" tunnels allow the ghost and gungoose to narrowly escape situations, and give them more of a chance,
    [​IMG]
    Soft kill zones at vehicle bay prevent afks and camping there,


    Post below what you think, message me for this map/game mode, my GT is Agent Zero85
     
    #1 Agent Zero85, Apr 16, 2016
    Last edited: Apr 19, 2016
    Yumudas Beegbut likes this.
  2. Soldat Du Christ

    Soldat Du Christ Legendary
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    I blelieve your IMGs are broken, unless that's just me. Anyways a ro sham boe vehicle remxi sounds cool, wish there was more of a variety in h5.
     
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  3. Agent Zero85

    Agent Zero85 Legendary
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    I can see the images, and it may be on your side. Thanks for posting here, the only issue ive noticed with my map however is tha the spawns arent randomizing after the first roun, working on it rn.
     
  4. Soldat Du Christ

    Soldat Du Christ Legendary
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    Hmmm that's strange, you're not using priorety spawns right? No volumes?
     
  5. Agent Zero85

    Agent Zero85 Legendary
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    Yeah, im not, for some reason spawning isnt random after the first round, as i said, so ive looped the spawns so the are instantly teleported to a random pad, and since they all teleport at the same time, they don't get teleported to the same thing.
     
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  6. Yumudas Beegbut

    Yumudas Beegbut Legendary
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    I'm not seeing the images either. Maybe they're linked somewhere you have access but we don't?

    Speaking of wonky images, @Soldat Du Chene your avatar is all rotated. HOW COULD THIS HAPPEN?

    I need to see how this new game plays to vote here... Not to mention learn what Halo Ro Sham Bo is. But I'm a huge fan of new game types popping up, even if they don't turn out so great, so this is what I like to see.
     
  7. Agent Zero85

    Agent Zero85 Legendary
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    That could be the problem, im gonna host the images now, then link them, they should show up in a bit
     

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