Valteras (6 – 16 Players) By: xInfamous2x Gamebattles & MLG: II_InFaMoUs2_II D – o – w – n – l - o – a – d ::___H E R E___:: This was my first attempt at Halo Reach’s new Forge World. Although I Scratched a few early conceptual idea’s, I decided this would be my first release. I Feel as if it may need some work, so please comment if you have any better idea’s or can help with any sort of criticism. The Concept is simple. A forerunner Cliffside security development, abandon long ago when the forerunner feared battles on Reach. It’s Pretty Large (being my first large scaled map) but the mobility across it isn’t bad for a 4 v 4 or higher. In Free for all terms, an 8 player or above would be suggested, and Multi Flag is capable as of now. Once again please leave feedback. Thanks. [[ -=- Callout's Included -=- ]] // -- 4runner investment 13 -- \\ // -- v^- Overview: File A -^v-- \\ \\red base \\blue base \\red beach \\middle & blue beach // -- v^- Overview: File B -^v--\\ Next Map to come: Indigo Falls (2-8 Players)
Looks like a very well made map. Only problem I have is the use of Colliseum walls to block of a space. Makes it look soooo ugly D= I would suggest using Hard kill zones in all honesty, because the colliseum walls just ruin the aesthetic appeal. If you don't want to use those, even a mixture between walls and rocks would be better =/
Yeah, I'll tend to use them less often and more aesthetically in my future maps. This was more of an idea i had to get out, it may be revised or revamped at a later date. For now i have my focus on a few new maps, but i will most likely go in and add detail for door's and balconies possibly to flow them together more.