I mean, someone has to keep this alive, amirite? I don't remember the other thing they changed but they added Zombie Ghosts to Infection. Humans get a Focus Rifle and Plasma Repeater and Zombies have implemented Camo, a golf club and flames so they're less noticeable but can still be seen. Got some nice multikills, as a human as well as a zombie. I love the change of pace, it's fast and casual. Love it. Your thoughts? If you haven't tried yet, do it.
I would try but I stopped playing Living Dead about a year ago. But I might do it sometime. lol it doesn't matter. It's a good way to keep ForgeHub alive.
I won't be going into that playlist ever again. Too much broken stuff. It you're going to make random threads about updates you might want to include the significant parts of the update like the new maps in invasion.
I didn't like the Zombie Ghost gametype much, kinda random, but that's the entire playlist for me. I do like the Invasion update, however; we finally get to see some variety.
Living Dead is actually one of the reasons that I created BIOC in the first place, now that I think about it. Either way, about the new Invasion maps: Like I already knew, they're awesome. They work very well and play very balanced, they're a lot of fun and provide a lot of various gameplay, and they encourage teamwork. So yeah, once again a great job, kudos to Kango Suckka, Oakley HiDef, AbleSir Thomas, YardBird92 and the other guys that made these maps.
I like normal infection. Zombie Ghosts is SO annoying, as I die easily by the ghosts, because the weapons arent powerful like a shotgun. The Ghosts dont have evade, whitch I think balances out the fact that the humans in shotgun in normal infection.