UNSC Submarine

Discussion in 'Reach Aesthetic Maps' started by isak thomas, Oct 17, 2010.

  1. isak thomas

    isak thomas Forerunner

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    ***this map is NON-elite accessible***
    Please tell us what you think of the map and what we need to fix!

    This is a map of a UNSC submarine. Its intended for infection and for looks. It has many hiding spots which is up to YOU to find. Make sure to download the game type link as well. Made by-Isak thomas-Jgxbox1. ENJOY!



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    #1 isak thomas, Oct 17, 2010
    Last edited: Oct 20, 2010
  2. zakrox

    zakrox Forerunner

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    wow, this map is very creative, and original. i like it, definite download for me
     
  3. isak thomas

    isak thomas Forerunner

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    THANKS! This is our first map on reach so every feed back is much appreciated!

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    Edited by merge:


    EVERYONE! Please tell us what you think of this map and if there is anything we need to fix!
     
    #3 isak thomas, Oct 18, 2010
    Last edited: Oct 18, 2010
  4. jgxbox1

    jgxbox1 Forerunner

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    Great Map

    Dude awesome map, great idea, perfect game type. Just overall good job.
     
  5. isak thomas

    isak thomas Forerunner

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  6. Biggles2

    Biggles2 Ancient
    Senior Member

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    Very nice concept, and original too, which is refreshing since a lot of the popular ideas for forge have been done to death already. One thing I would say is that at the front, the nose of the submarine just cuts off too quick and doesnt look that good. If you were to go over this again I would suggest that you elongate it slightly more and make it more of a point, if you understand me.

    I also imagine how difficult it would be to forge this concept and how difficult it would be to make it look good as well. If you ever decide to make another submarine map my suggestion would be to make it more like this

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    Do you notice how it is shaped less like a cylinder and has a more oval shape to it, I'm not trying to get into the technicalites of submarine engineering but I do feel if you made a submarine with a similar shape to the photo above it would not only look better but would also give it a more realistic feel of a submarine.

    Overall it is a pretty good aesthetic map, especially if its your first map on halo reach. But I feel that with a few tweaks it could be even better.
     
    #6 Biggles2, Oct 24, 2010
    Last edited: Oct 24, 2010
  7. isak thomas

    isak thomas Forerunner

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    Hey thanks! You make a good point but for this map our resources are practically diminished. Now that i look back on i kinda agree with you. If I ever make a second sub I will make sure to follow your advice.
     
  8. jgxbox1

    jgxbox1 Forerunner

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    Machinima

    Hey i love this map and i was wondering if i could use it for an upcoming machinima i'm working on?
     
  9. xxVAA15xx

    xxVAA15xx Forerunner

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    Great looking map i agree with Biggles on the look of it though.

    Also if this was ment for infections it's kind of a lopsided game i didn't download the gametype but there are to many hiding spots that can be camped in and to hard for zombies to rush that spot leading to never ending game.

    My suggestion is a hide and seek type of game where the zombie(s) are stuck somewhere for a certain amount of time and the humans hide throughout the ship. Then the zombie(s) can go find them. But you would have to give the zombie(s) 300x shield which i believe is the highest and the humans only pistols so again they cant camp in all these hiding spots and tight corners
     
  10. isak thomas

    isak thomas Forerunner

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    Yeah we were thinking more about the map than the game type but that is a good idea!
     

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