Rules There will be no collaboration... just read and add. You may only have one post, frequently update this post with your ideas/dibs. If someone is already doing it think of something that you can do to make it unique and better. There is no such thing as official dibs. This will be your archive for your ideas and for everyone else's as well. If things get out of hand and rules are broken I will ask a mod to close this thread. Try putting your post in an organized format for people to read over it. Always look for updates on my ideas... [This is not a real rule... lol] Use the "Reason for Editing" option to let people know what was added. AZN FTW's Ideas/Dibs Remake of boss battle over an Aztecish temple (I'm not calling dibs on the temple, do what you want with that) 7 Levels of Hell... Multi-Arena Advanced Dynamo... Minotaur Labyrinth... full focus on Randomization and confusion. Full-on Competitive BTB map based on past BTB maps (like Sidewinder, Headlong, Hang em' high, Coagulation/Blood Gultch, etc...) Basically Side Longest remake. Some special Conquest map... (idea) Tower of Power Variant using Territory attack/defend traits (idea) AND LOADS MORE to come...
RomanSparky's dibs: First, i call dibs on a Dragon Boneyard map for sandbox (I have a thread stating the ideas i will most likely be using; details are up for discussion/debate) others to be called on at a later date.
If the objects on sandbox are fitting for it, then I would want to remake my **** Zombies map on it after I finish the one on foundry. Or even better, remake one of the custom **** Zombie maps on the PC version.
Remix of Guardian and Epitaph into one map in the sky bubble (idea) I know this isn't Sandbox, but I'm making a linear zombie game on Orbital It shall be epic winsauce.
Do a detailed remake of the final bridge from the level covenant. Wouldn't that be epic. The architechture would all be the same. The weapon placement abd respawning on co-op would all be the same. I would make a gametype to recreate gameplay as best as possible. Finally I would have it up for conquest. Bingo! Everything a good map needs. More ideas will start rolling in but make sure to get the col popular mini-game maps before the other people get them. You know the people that have forged once in their life and their map is like the most popular custom games.
Ahhh... the Universal Law of Dibs. Quite the rule if I may say so myself. Regardless, I'm planning on making a SkyBubble map the likes of which no one has played, taking various design cues from other classic Halo maps in addition to some design elements I've never seen done before. Hopefully my central structure to this map will be looming and almost omnipresent, but quite difficult to control. Plus, I believe I'll be the first person to use kill balls in the manner which I have envisioned. However, I won't elaborate, lest someone steal my idea. XD This dibs thread is calling for all of the idea thieves of the world.
duckmans idea: My first idea is just a giant BTB map that takes up the whole map with a stretegic use of vehicles and power weapons, and a good mix of indoor and outdoor area(mostly out door though). Next is having a giant tower(non accesable inside) and have the hill on top of it and have catwalks and ramps branching off of it or leading up to the top. kinda like ToP. My third map idea is a completly enclosed map that will supposed to a representation of the inside of a pyramid which if the map comes out good will have its own unique infection gametype and also be fit for all other competitve gametypes, and lastly a remake of my map renegade but make it much bigger and better than its little version 1 on the grey, desolated, grimy foundry. And thats about it for now, ill probaly update this post within a week with some new ideas. PEACE IM OUTA HERE (^referance to Billy Madison)
Bunker Hill v5 DIBS! Just a remake of Bunker hill with the outside feeling finally. IT will be made and it will be amazing. The basic outline is im going to build on the long way of it. Having the hill on one side and the base on the other.
Dibs on making a competitive map. Also, dibs on an aesthetic, casual, race, minigame, and all other kinds of maps. Seriously though... making the biggest damn tower ever. It's gonna be colossal man. And no interlocks.OMG
dibs on a Foundry remake jk, Grifball ftw i will also be making a Grifball template (spawns, bomb pickup & plant, first layer of wall) so community built courts will have the proper measurements also thinking of holding a contest to find the 'Official Grifball Court' to be used at RT (pending GB admin approval) also, someone HAS to remake Sanctuary (not me)
XxInTheShadowsX Ideas: 1. I am going to use kill balls to make the ultimate puzzle/jump course. 2. A temple with an underground tunnel and a tower at the top.
I have a few ideas, mostly temples/ castle maps...with the occasional race map. One map in particular will be very difficult to construct...but it has already been described as "an epic win", and this almost a month before Sandbox is even released yet...
It is a free open source fps for the PC. It play like Unreal II and Quake. It also has a built in map creator. look it up, it's not that bad of a game...and it's free.
a nice infection SkyCastle map that uses 2 main ramps and some teleporters, kinda like defend the castle but in air.
I was thinking of making a competitive map like guardian but with a completely different layout but at the same time containing areas that would be able to serve a purpose and could be controlled during a game.(ex: sniper 1, 2, 3, top/bottom gold, on guardian) It would be in the air just like guardian and it would make it easier to build as well as less exploitable.
Dibs on a Star Wars: Battlefront II space battle remake in the Sky Bubble. (BTW, is anyone going to even forge on the actual Sandbox?)
A couple Dibs for teh Sandbox: Sky Bubble Boarding Action Remake.(Seriously, how has nobody called Dibs on this yet?) Ground level Aztec inspired Conquest.
I call making an UBER unfair Infection map that I could make within five minutes on foundary... Long hallways instant kill zombies and unlimited ammo for the humans... lol. I think that's going to be really fun! /Sarcasm... Nah, just kidding; I wouldn't make a map like that when I could do the exact same thing on foundry. But, I think I'll make an Infection map just a lot more fair then the way I describe it above. Making a bunker will be a lot easier then in foundry. I'll have to see what I can do when the map comes out. When I actually think of a better Idea I'll edit my original post. I can't wait for Sandbox to come out now that we know what it is. lol.