Sup dawgs. Here's my first Halo Reach map, and it's a co forge with another FH member, CAPNxXxCANT. While creating this map, we not only wanted to get spawning and everything else that makes invasion a very complex game, but make it unique, and overall very aesthetically pleasing. If you'd like to help us test this map before we submit it to the testers guild, please comment. The first phase. The Spartans are attacking in this map, and those territories are their first objective. A closer look at the territories. The Spartan spawn as well as the back spawn that'll have a warthog, phase 2, and a falcon, phase 3. This is the bridge that spawns at phase 2 that will help you get down to the canyon. The Spartan's objective for phase 2 is to blow up these rocks that are blocking them from the covie base. The covie base where the core is housed. The Spartan's objective is to take the core to the extraction point. Thanks for viewing our preview and, as said above, please comment if you'd like to test this tomorrow.
It looks like it has potential, but it looks incredibly open. I personally would suggest some e tra structures/cover throughout the map. Also, it looks like it has just a lot of blank empty space for the players to run around in--do you have kill zones set up to alleviate that, oranything of that sort?
Yes, there are kill zones, we do have a bit of a clue about what we are doing We still need testers, we are hoping to hold a test at around 4 central time before we give it to the testers guild if we have enough people by then. Please help out if you can!