Most of the maps being posted now are either on Foundry or one of the other DLC maps. This Map Pack, however, will deviate from that pattern by bringing you some gaming goodness from the original release maps. I was doing some cleanup on my hard-drive when I uncovered some maps I had made prior to the DLC’s release, indeed even before I had heard of Forgehub. UNEARTHED: The Pre-DLC Map pack Triage This Impromptu Field Hospital was hastily abandoned during a covenant raid. 2-8 Players Triage is a revamped version of Construct, the map introduces new cover, weapons and play-styles. When you step onto this map you will discover that everything you thought you knew about Construct has changed. In one sided games, such as Infection, One Bomb, One Flag etc, the defenders are set on the top floor and are provided with multiple barricades as layers of defense. As one defensive layer is penetrated, the defenders can fall back to the next. In Asymmetric games, the lifts are effectively sealed off by means of teleporters as are the support struts for the sword catwalk. This forces the attackers to take the ramp or gravity lifts to reach the top floor. As a result, it is generally a good idea to lengthen the time limit in objective games, with the possible exception of Infection. One more thing, the map is positively Littered in equipment and weapons. Weapons on Map: Shotgun X2 Sniper X2 Sword X1 SMG X4 Plasma Rifle X 3 Magnum X2 Plasma Pistol X1 Battle Rifle X4 Carbine X3 Spartan Laser X1 Spiker X2 Assault Rifle X1 P. Beam Rifle X1 Brute Shot X1 Needler X2 Rocket X1 (+1 in symmetrical games) (only 2 shots each) Mauler X2 Sentinel Beam X3 Support Weapons on map: Turret X4 (asymmetric only) Flamethrower X1 (duh) Grenades on map: Frag X4 Plasma X8 Spike X4 Firebomb X4 Equipment On map: Grav Lift X1 Radar Jammer X1 Deployable Cover X1 Bubble Shield X1 Download Triage Asgard Formerly a small reserve, this gorge was repurposed as a communications relay following the advent of the firing. 6-16 Players Asgard is a refocused Valhalla. The map incorporates a Scorpion, two Hornets, four Warthogs and Mongooses. To counter the heavy Vehicle presence, each base is equipped with a Spartan Laser in addition to it’s default equipment and weaponry. Instead of a Laser spawning in the center, a beam Rifle is the reward for anyone who reaches the central ridge first. Four Human Snipers are placed on the map, but they all take a hit in terms of Clip Size. Probably the most unique feature of this map is the tele taps. The teleporters next to the Scorpion (see above) send players to the tips of the spires on each base. Download Asgard Stranded A hostile environment drove the original inhabitants away, now this place is a treasure trove of their history. 6-16 players Stranded takes Sandtrap back to epic infantry battles. The vast majority of the map’s resources, (Weapons, Equipment, Vehicles, etc.) are concentrated in four places. Each elephant sports a sniper, Laser, Shotgun, 2 BRs, a Warthog, Trip mine, and more. Each elephant is also linked to a two way teleporter that sends users to the opposite side of the map. These landing points are the other two primary resource points, each houses a Needler, Regen, Chopper, Brute Shot, BRs Grenades and other supplies. The central trench is flanked by two bunkers, where smaller concentrations of resources are focused. The final touch to this map is a Scorpion behind each Elephant’s primary starting point. Download Stranded And that’s it! Please Enjoy Unearthed: The Pre-DLC Map Pack.
All of these are very nice maps and dont get me wrong, but these maps will not be downloaded or played nearly as much as a map on the legendary and/or heroic map packs.
Obviously. I Don't expect massive numbers of downloads or plays, I just want to put my ideas out there. And Yes, Chuck Norris can slam a revolving door.
dont get me wrong i like the maps, but what is the point of adding ramdom objects does it relly change the gameplay?
I think the biggest challenge about making maps on old maps is that there are almost no solid immobile objects to merge or keep in place, everything has to be locked down with teleporters
Not the most creative of all maps, but hey you used another map other then foundry. Nice Job and I hope to see better work forn you.
Camofo, these are from when I was just starting to forge. I hadn't even heard of forgehub when I made these. For goodness sake, PLEASE read OP before posting.
Yeah, I had a map similar to ball pit, but decided not to post it because ppl would have called it a rip off, (even though it wasn't)