Undead Frontier is a remake of my unreleased map that was cancelled in the final days of Halo 3. Undead Frontier is a gametype where humans are split up across the map and must find weapons. You start off with a Plasma Pistol. You must go around in a mongoose finding teammates and weapons to survive the infection. Humans will also find chemically based sodas (Hmmm.... **** Zombies?). There are many easter eggs and hidden items to keep you guys playing over and over. The problem is trying to fully complete this, is almost impossible. And yes, this is not Zombie Horde. Undead Frontier is its own new gametype. If anyone wants to help with this project, please comment below, PM or Send a Friend Request to Lil Devil9597. I will explain it in more detail when co-forger has accepted.
that seems good but if it's an apocalypse maybe you should have the humans start with more realistic weapons such as a magnum. What person (even in 2552) has a ray gun sorta thing in their house? To make it more realistic have weapons NEVER spawn. Muahahahahahahaha. Same with anything that can be destroyed. I find that if it's realistic it gives a fun challenge. Have the zombies also spawn with a mgnum but have them do ZERO damage with bullets. Melee only for zombies. Make sure they can't pick up weapons. The zombies can barely jump too. Zombies can't bend their legs. Zombies are also very durable. Have them with 200% damage resistance but no shields. Nothing can live without a brain (except one-celled amoeba) Also don't forget hormones like adrenaline. When someone is last man standing they'll have adrenaline coursing through their bloodstream giving them enhanced abilities. Such as 110% jump, 110% melee, 110% movement speed. If those aren't possible sorry. I don't make custom game options. The humans also cant have shields. They must also be immune to headshots and assassinations (zombies can't use knives!) but no shields. It gives a better feeling of DOOM. Have it in a town too. Have the better buildings away from initial spawns. Have the survivors spawn uptown in houses with all the shops and buildings downtown. A small gun shop with a few small to medium arms. Such as ARs and DMRs A School. The gym provides open combat while small classrooms with windows can become fortresses. A Police Station will have swat gear such as riot shields and flak vests (custom power-ups. Have them give 300% damage resistance) with tactical weapons such as DMRs and Snipers. There must also be a gas station. High risk because of the chance of exploding. Have the survivors get a mongoose each. Have flipped over (but destroyed vehicles. Do this by haiving landmines spawn under the vehicles at the same time as the vehicle spawns. You need the vehicle spawning so the wreckage won't disappear) vehicles like Warthogs and Falcons (failed escapes....) along with Tanks (failed counter-attacks) and Mongooses (failed solo escapes). Have guns with low ammo by the falcons and tanks. Mongoose should have very low ammo magnums or DMRs by them. Warthogs should have small stuff like supplies for aesthetics (small crates tht would've fallen out back) On the topic of vehicles have a car store with a warthog or two with the rest destroyed (have surviving vehicles flipped) so they have vehicular mobility. There should also be a fallen falcon or two on the outskirts of the town (So close yet so far escapes) with a rocket or Sniper by them. No covie weapons.
If they can't grab weapons, how'd they grab the Magnum? No need to remove the Sword; just lower the Zombies' damage modifiers if you want Humans to take multiple hits. They're not that durable, dude. Adrenaline doesn't make you stronger, it just raises your heart rate. Your suggestions aren't realistic at all, dude. Assassinations and backsmacks are both disabled if you turn on immunity. That's not so good because I should think that if a Zombie attacks you from behind (biting), you're infected immediately. Now you're just getting into cliches. You also have no idea what the mapmaker actually plans on making. There's a good chance that absolutely none of these ideas bear any relevance. SWAT gear that magically vanishes after 180 seconds, maximum. Very realistic. And DMRs against one-shot Zombies is absolutely ridiculous. Are you trying to be helpful, or are you making a map request? You also can't make massive explosive buildings in Forge, though I'm starting to get the feeling that you've never even been in Reach's Forge lobby. Yep, you're making a map request. People these days...