Uncertainty

Discussion in 'Halo 3 Competitive Maps' started by Mags, Mar 25, 2008.

  1. Mags

    Mags Ancient
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    : Two wayz in, one way out

    Well look who finally decided to make a competitive map. lolz
    Down Load

    This is my new map Uncertainty, it is a small asymmetrical objective great for any of your custom one bomb,flag or zombie game types it also features something new, something i like to call the "Ninja Bridge"

    Being the first to implement the Ninja Bridge or N.B. for short, I have also classified it as being a battlefield or bridge in a concealed room made up of different objects held up by grav lifts causing it to be completely unstable making the outcome uncertain.

    (Back Story)


    (UNSC News)//: Update on Anti Gravitational Bridges:
    In recent news the newly discovered anti gravitational bridges commonly known as the "Ninja Bridge" has been banned by the UNSC from all buildings and testing facilities. Due to their sheer unstableness Ninja Bridges have recently caused the injuries and deaths of several UNSC non-military individuals.//:end//transmission>

    (UNSC News)//: Update on Anti Gravitational Bridges:
    In recent news all anti gravitational bridges have been safely disassembled and removed from all permitted building's.//:end//transmission>

    (UNSC News)//: Update on Anti Gravitational Bridges:
    Though the UNSC denies it, it has been rumored that they have gone against their own ban by still testing anti gravitational bridges in an unknown location though its is only a rumor.//:error>

    (Specs)

    Attack:
    Weapons:
    1x-radar jammer
    4x-spike nades
    2x-mauler
    2x-smg
    2x-plasma rifle
    2x-spiker
    Base Front
    [​IMG]
    Base Back
    [​IMG]
    Ramp 2
    [​IMG]

    Defend:
    Weapons:
    1x-Shotty
    1x-Bruteshot
    2x-BR
    4x-stickies
    1x- flame thrower not place at start spawn 120 secs
    Base side view from Ramp 2
    [​IMG]
    Base side view from Ramp 1
    [​IMG]

    Ninja Bridge:
    view from the top of Denfenders base
    [​IMG]
    view from floor of attack base
    [​IMG]
    the nodes are just there for looks
    Overview (roof removed)
    [​IMG]
    Side view lower (wall removed)
    [​IMG]
    Side view upper (wall removed crane intact)
    [​IMG]
     
  2. icebubba2005

    icebubba2005 Ancient
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    Re: Uncertainty: Two wayz in, one way out

    I think a few more screenshots would be nice. It seems like there is a bit more to your map. An overview would be nice. But from the looks of it it looks fun.
     
  3. Running Chron

    Running Chron Ancient
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    Re: Uncertainty: Two wayz in, one way out

    I like the ideal mags, and the map looks good.. One the other hand these screen shots are not really doing it for me, maybe a larger description and maybe a story line would be nice too, some spaces between pics would spice it up a little... looks great though

    running
     
  4. MattDGiant

    MattDGiant Ancient
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    Re: Uncertainty: Two wayz in, one way out

    It looks very cool. The bridge is very unique and a nice touch.
     
  5. whitelime

    whitelime Ancient
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    Re: Uncertainty: Two wayz in, one way out

    i like the look of the map and i like that you have tried to incorporate your own thing, and it looks preety cool. yeah a few more screenshots would help alot. if you wouldn't mind also posting a list of weapons and equiptment. i'll make shure i download once i get my Xbox back (RRoD)
     
  6. Shock Theta

    Shock Theta Father of 4chub
    Forge Critic Senior Member

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    Re: Uncertainty: Two wayz in, one way out

    I pretty much agree with running.

    Love the bridge man, will check this out.
     
  7. Mags

    Mags Ancient
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    Re: Uncertainty: Two wayz in, one way out

    their took every bodies adive so new screen shots overview and side view up along with a weapon log for both teams
     
  8. whitelime

    whitelime Ancient
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    Re: Uncertainty: Two wayz in, one way out

    thanks for adding more pics its looks great and i like how when you enter you can't exit. everyone should download just to check out the bridge it's very intersting. and i was just wondering where do you end up if you fall ? can you get back up?
     
  9. Mags

    Mags Ancient
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    Re: Uncertainty: Two wayz in, one way out

    oh the two ways in and the one wayout is the ramps are the ways in and the ninja bridge is the way out but if you fall which will happen if you dont time ur jumps u end up on the floor and its really fricking hard to get back up well depending on the bridge idk its uncertain lol
     
  10. Mags

    Mags Ancient
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    Re: Uncertainty: Two wayz in, one way out

    just made a back story read it contains some game play facts
     
  11. Mags

    Mags Ancient
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    Re: Uncertainty: Two wayz in, one way out

    god i hope this doesnt die out
    its lonely here =(
     
  12. Mags

    Mags Ancient
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    Re: Uncertainty: Two wayz in, one way out

    ppl should be do this> :squirrel_chatting: so type away
     
  13. LIGHTSOUT225

    Senior Member

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    Re: Uncertainty: Two wayz in, one way out

    please change your thread title to only the title of your map, and nothing more. It is a Forge Hub requirement.
     
  14. Mags

    Mags Ancient
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  15. Bottlecap

    Bottlecap Ancient
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    I am not sure about this map. It doesn't seem to be like a real quality competitive map. Perhaps this belongs in casual? I am just saying because things like forced entry ways and a bunch of junk in a stockpile. Hmmm...
     
    Mags likes this.

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